

Description
This has been updated with the Official SDK and is now compatible with Patch 24.
Just like the mod from Chivalry. Limbs can be cut off while the character is still alive.
Major change from the Chivalry mod is that characters no longer die when their head is cut off but their camera will become attached to the dismembered head. Dismembered heads can also be picked up and thrown.
(Optional) You can add the following lines to your server's Game.ini file to customize the mod:
[BlackKnight] LeftArmHealth=55,85 RightArmHealth=50,105 LeftLegHealth=25,50 RightLegHealth=25,50 HeadHealth=65,105 MaxLimbDamageMultiplier=2.5 GlobalDamageMultiplier=1.0
Settings description:
LeftArmHealth, RightArmHealth, LeftLegHealth, RightLegHealth, HeadHealth - How much damage a limb can take before it is dismembered. You can specify one number or two numbers (separated by a comma). If two numbers are specified limb health will be randomized between the first and second number when a character spawns.
MaxLimbDamageMultiplier - Damage to limbs is multiplied by a number between 1.0 and MaxLimbDamageMultiplier, based on how low the damaged character's health is.
GlobalDamageMultiplier - Multiplier on all damage dealt. Affects damage to limbs as well as normal character health.
Maps Included:
FFA_BlackKnightCamp
FFA_BlackKnightCastello
FFA_BlackKnightCastello_64
FFA_BlackKnightContraband
FFA_BlackKnightCrossroads
FFA_BlackKnightFeitoria
FFA_BlackKnightFeitoria_64
FFA_BlackKnightGrad
FFA_BlackKnightMountainPeak
FFA_BlackKnightTaiga
FFA_BlackKnightThePit
FFA_BlackKnightTourney
Custom maps using this game mode: (your server must subscribe to both the game mode and the custom map to play them)
Original FTYD by blinger59
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