

Description
This has been updated with the Official SDK and is now compatible with Patch 24.
These are the game mode files for the Cursed game mode, a recreation of the Infection Mode mod from Chivalry.
MAPS USING THIS MODE WILL BE UPLOADED AS SEPARATE MOD.IO PROJECTS. IN ORDER TO PLAY THIS GAME MODE YOUR SERVER MUST BE SUBSCRIBED TO BOTH THE GAME MODE AND THE MAP. Links to maps supporting this game mode are provided further below.
In this mode there are 2 teams, Living and Undead. The Undead team initially has one player on it, the Alpha Undead. When Living players are killed they are moved over to the Undead team. A round ends once all Living players have been killed or the timer runs out.
Living players start out with only a Carving Knife, a Bag of Rocks, and 0/0/0 armor, but they can find random equipment and armor in the level. Equipment and armor will sometimes have special enchantments on them, which becomes more common as the Living become outnumbered.
As of v0.7.0 there are custom skeleton models for the Undead team, thanks to Ausländer987 for providing the model and Teabag for importing it into the mod.
Maps that support this game mode:
Cursed Mode for Official Maps by Eggplant
Cursed Canals by Calamari
Cursed Rat's Nest by Calamari
Cursed Moor by Teabag
Grasslands by Ausländer & Corsario
Cursed Segments by Lothudus
Outdated maps that will not work on the current Mordhau patch (requires an update from their authors):
̶O̶b̶l̶i̶v̶i̶o̶n̶ ̶I̶n̶f̶e̶c̶t̶i̶o̶n̶̶ ̶b̶y̶ ̶E̶m̶p̶e̶r̶o̶r̶
̶M̶y̶s̶t̶i̶c̶ ̶F̶o̶r̶e̶s̶t̶ ̶I̶n̶f̶e̶c̶t̶i̶o̶n̶̶ ̶b̶y̶ ̶G̶u̶r̶r̶e̶l̶
̶C̶u̶r̶s̶e̶d̶ ̶D̶e̶l̶v̶e̶̶ ̶b̶y̶ ̶V̶e̶g̶u̶s̶t̶
̶C̶u̶r̶s̶e̶d̶ ̶C̶o̶r̶n̶e̶r̶̶ ̶b̶y̶ ̶T̶h̶e̶ ̶F̶l̶y̶i̶n̶g̶ ̶F̶l̶a̶i̶l̶
You can add the following lines to your server's Game.ini file to change settings for this game mode:
[Cursed] MinRounds=2 MaxRounds=5 MatchDurationMax=840 RoundTimeLimitMin=0 RoundTimeLimitMax=0
Setting descriptions:
MinRounds/MaxRounds/MatchDurationMax - The match will end at the end of a round if one of the following conditions is met: MaxRounds rounds have been played, or at least MinRounds have been played and the match has been played for at least MatchDurationMax seconds.
RoundTimeLimitMin/RoundTimeLimitMax - When a Living player is killed the round timer will be reset to somewhere between RoundTimeLimitMin and RoundTimeLimitMax seconds, depending on what percent of the server population is Undead. Set to 0 to use the defaults (currently 45 and 180, subject to change in patches).
Credits
Thanks to Ausländer987 for making his skeleton model and textures from Ausländer's Custom Characters Mod available.
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