

Description
IT IS NOW FULLY WORKING AS OF RECENT PATCH
Fiery castle horde arena.
NO noble, ranged, or revives.
Total of 17 unique enemies to face, 7 of them are completely custom meshes.
1 parkour element.
24 custom weapons and 4 custom shields, see if you can find them all :)
10 of them have special attributes;
- Eradicator: Small AoE, massive damage on hit
- Redemption: Large AoE, medium damage on hit
- Purifier: Held parry, 50% chance for AoE knockdown on successful block
- Darkburned Blade: 50% chance to do massive single target damage on hit
- Grinning Blade: Bleed effect, damage over time
- Infernal Axe/Sword: Sets ground on fire with enemy hit
- Judgement: Buffed damage, speed, chip, and ragdoll on stab
- Vindicator: Buffed damage, speed, and clash
- Apes Boomstick Banana: Massive AoE ragdoll on projectile hit
- Ricochet Shield: Massive AoE damage and ragdoll on block
- Bleeding Knife: Bleed effect, damage over time
Credit to PAPPY MCSLAPPY for creating a chunk of the enemies, Pre-V5.0.0.
Credit to SOASIN for creating Archdemonling boss and Hero Slayer boss, Pre-V5.0.0.
Credit to SOOMRK for knowledge and scripting help.
Check out my server SLANGIN AND BANGIN MODDED HORDE, you can join the Discord if you want to be involved in testing current and future maps.
If anyone has any suggestions feel free to comment below and please let me know of any bugs: DaBirds#0437
Map name: HRD_Hell
Music is from the original Doom.
Major thanks to ZOST for rigging the demon models.
Credit to all the creators below.
https://sketchfab.com/DaBirds/collections/hellv2 (this includes future plans as well)
https://www.unrealengine.com/marketplace/en-US/product/hell-landscape
Ratings & reviews
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