About More Skirmish Teams
From mod.ioEnables 3 and 4 team skm with BR zone support
This converts SKM maps with 3 or 4 sets of spawn points into 3 or 4 team SKM.
Supports optional BR Zones which start anew each round.
Server install guide:
- Load the mod into the server game.ini in the usual manner, placing this under the [/Script/Mordhau.MordhauGameSession] section:
Mods=2539196 - To make it work, also add this to game.ini under [/Script/Mordhau.MordhauGameMode]
SpawnServerActorsOnMapLoad=/Game/Mordhau/Maps/MoreSkirmishTeams/MoreSkirmishTeams_C - This mod in of itself contains no maps. You must add maps that support 3 or 4-team skm and add them to the rotation. Examples: Beb, Countryside, etc..
- Optional - see adjustable ini options below
Optional - server game.ini variables
Add a [SkirmPlus] section to the game.ini and beneath it, here are the values available:
ZoneRoundTimeReduction=60.0 [in Seconds. Higher = "Zone closes faster". Translates to "How many seconds after zone fully closed do players have to battle it out while HP drains" 60 is default.]
Map makers guide: How to make your own 3 or 4 team maps
- NOTE: You won't be able to play-test 3/4-team in-Editor while map designing, but the steps below are easy to make your map work with 3 and 4 teams.
- Follow the normal process of making an SKM map, including using the standard Skirmish game mode and so on.
- Simply - as you would expect - add an extra set of spawn points for team 3, with their Team value being 2 (and repeat with value 3 for Team 4 spawns)
- If your map should still retain a standard 2-team version, leave it untouched and "Save As" these new 3 and 4 team versions with different names
- I recommend a clean naming format of adding "_3Team" or "_4Team" to its name (example map name: "skm_Countryside_4Team") (all without quotes)
- All done! Servers running this mod will make your map play as 3 or 4 team SKM, depending on the spawn points detected.
- I recommend adding BR zone spheres to the map using steps below (very easy) - it adds an element of pressure and prevents boring long rounds/
Add per-round BR Zone(s) to your 3 or 4 team map(s)
The mod treats Sphere Triggers as BR Zone spheres
Either place one sphere, or multiple (no limit). When multiple, it will randomise per round.
I recommend, if placing only one, to place it in the dead middle of the map, to avoid unfair team advantage.
- Open the map(s) you made for 3 and/or 4 team SKM using the steps above. Under the Place Actors pane, within Basic, look for the Sphere Trigger
- Place a Sphere Trigger in the map at ground level where want the BR zone's centre point to be
- Make sure the editor is showing you the radius of the sphere - Press G to make it visible if not already
- Adjust the Sphere Radius of the trigger so it contains the entire playable map area within - or at minimum, all spawn points within
- All done - this will now become, per round, the BR zone. The ini variables above can adjust the speed of the zone to make it slower or faster
- Remember, you can place limitless more Sphere Triggers across the map at ground level, and a random one will be chosen each skm round
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
More Skirmish Teams on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Mordhau — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.0.0 SDK, released 2023-12-16
Run More Skirmish Teams on a Mordhau server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Mordhau
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorKingDespacito, as published on mod.io
- ✓LicenseNot published by the sourceFree









