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NxLabs / Mordhau

More Skirmish Teams

By KingDespacito

Enables 3 and 4 team skm with BR zone support

More Skirmish Teams

Description

THIS CONVERTS SKM MAPS WITH 3 OR 4 SETS OF SPAWN POINTS INTO 3 OR 4 TEAM SKM. SUPPORTS OPTIONAL BR ZONES WHICH START ANEW EACH ROUND.


SERVER INSTALL GUIDE:

  • Load the mod into the server game.ini in the usual manner, placing this under the [/SCRIPT/MORDHAU.MORDHAUGAMESESSION] section:

MODS=2539196

  • To make it work, also add this to game.ini under [/SCRIPT/MORDHAU.MORDHAUGAMEMODE]

SPAWNSERVERACTORSONMAPLOAD=/GAME/MORDHAU/MAPS/MORESKIRMISHTEAMS/MORESKIRMISHTEAMS_C

  • This mod in of itself contains no maps. You must add maps that support 3 or 4-team skm and add them to the rotation. Examples: Beb, Countryside, etc..
  • Optional - see adjustable ini options below

OPTIONAL - SERVER GAME.INI VARIABLES

Add a [SKIRMPLUS] section to the game.ini and beneath it, here are the values available:

ZONEROUNDTIMEREDUCTION=60.0  [in Seconds. Higher = "Zone closes faster". Translates to "How many seconds after zone fully closed do players have to battle it out while HP drains" 60 is default.]


MAP MAKERS GUIDE: HOW TO MAKE YOUR OWN 3 OR 4 TEAM MAPS

  • NOTE: You won't be able to play-test 3/4-team in-Editor while map designing, but the steps below are easy to make your map work with 3 and 4 teams.
  • Follow the normal process of making an SKM map, including using the standard Skirmish game mode and so on.
  • Simply - as you would expect - add an extra set of spawn points for team 3, with their TEAM value being 2 (and repeat with value 3 for Team 4 spawns) 
  • If your map should still retain a standard 2-team version, leave it untouched and "Save As" these new 3 and 4 team versions with different names
  • I recommend a clean naming format of adding "_3TEAM" or "_4TEAM" to its name (example map name: "SKM_COUNTRYSIDE_4TEAM") (all without quotes)
  • All done! Servers running this mod will make your map play as 3 or 4 team SKM, depending on the spawn points detected.
  • I recommend adding BR zone spheres to the map using steps below (very easy) - it adds an element of pressure and prevents boring long rounds/

ADD PER-ROUND BR ZONE(S) TO YOUR 3 OR 4 TEAM MAP(S)

The mod treats Sphere Triggers as BR Zone spheres Either place one sphere, or multiple (no limit). When multiple, it will randomise per round. I recommend, if placing only one, to place it in the dead middle of the map, to avoid unfair team advantage. 

  • Open the map(s) you made for 3 and/or 4 team SKM using the steps above. Under the PLACE ACTORS pane, within BASIC, look for the SPHERE TRIGGER
  • Place a SPHERE TRIGGER in the map at ground level where want the BR zone's centre point to be
  • Make sure the editor is showing you the radius of the sphere - Press G to make it visible if not already
  • Adjust the SPHERE RADIUS of the trigger so it contains the entire playable map area within - or at minimum, all spawn points within
  • All done - this will now become, per round, the BR zone. The ini variables above can adjust the speed of the zone to make it slower or faster
  • Remember, you can place limitless more Sphere Triggers across the map at ground level, and a random one will be chosen each skm round 

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