Description
FULL COMBAT OVERHAUL FOR MORDHAU
THIS MOD IS NOT COMPATIBLE WITH CSWICS GENERAL REMOVAL MOD
ADD IN THE GAME.INI
[SCRIPT/MORDHAU.MORDHAUGAMEMODE]
SPAWNSERVERACTORSONMAPLOAD=/PUGMOD/BP_PUGMODSERVERACTOR.BP_PUGMODSERVERACTOR_C
MAP COMMANDS:
rffa/rskm/rhpt_mapname
GAMEPLAY CHANGES:
Point system: The total amount of points is 6 for every loadout. A 2htk costs 3 points, whereas a 3htk costs 2 points. Every armorpiece costs 1 point, except for t0. Every perk costs 1 point. So you could for example either have 3 armor pieces with a 2htk, or 3 armor pieces with a 3htk and a perk. The perks are buffed to complement playstyles and therefore actually have impact on how you play the game.
Weapons: Separated all weapons into 2htk and 3htk 2htk: Eveningstar, partisan, exe, maul, polehammer and waxe 3htk: Bardiche, BS, billhook, estoc, falx, GS, halberd, LS, messer, paxe, rapier, scimitar, spear, zweihander, baxe The rest of the weapons are excluded since they're either secondaries, meme weapons or can not be healthily balanced. Shields are also banned since the one-handers have had their stamgame buffed accordingly.
Combat: Don't lose your weapon on outstam, so no need for secondaries Can't chamber ripostes Aligned 240 with binds Chamberwindow of stabs and slashes is 0.225s Glances removed Clashes removed Parry angle increased to 70 from 60 (back to patch 25) Time to get chase is 0.65s Increased the stamina regen delay to 1.6s from 1.3s Increased stun duration to 1.4s from 1.075s Removed slowdown on blunt weapon hit Removed 0 stam miss combo Chamber feints cost 10 stam instead of 5 stam Increased teamhit recovery from 0.35s to 0.6s Increased worldhit recovery from 0.35s to 0.6s No suicide option in HPT or SKM Jumpheight lowered by ~9% Removed edge cases of miss mechanic functioning in unintended ways, such as here https://streamable.com/c8tskc Removed camera shake on hit Removed extra cftp cost on stabs
Perks: Banned all perks except stun, fury, second wind and rush Added custom perks: Vampirism, Focus and Fortress Stun costs 0 points Vampirism, fury and second wind cost 1 point Second wind extra stamina on hit increased from 3 to 5 points, does not trigger on kicks Vampirism increases the hp gained on kill from 25hp to 35hp Fury is the same Focus increases the window for parry into parry stamina gain to 0.85s from 0.7s Fortress increases your weapon's stam negation by 1
MOVEMENT CHANGES
Big movement rework (values are all for 333): Walking speed stayed the same Partial sprint speed increased by ~10% (295 to 325) Lunge speed increased by ~7% (530 to 570) Lunge duration increased by ~33% (97.5ms to 130ms) This effectively increases the lunge distance by ~40% (52cm to 74cm) Max sprint speed stayed roughly the same Acceleration is about halved (to 78 from 161) Time to reach max sprint increased to 1.6s from 0.96s (subject to change) Reduced the speed differences between heavy/medium/light armor
WEAPON CHANGES
Kicks: Nerfed windup to 400ms from 355ms Nerfed riposte kick windup to 375ms from 355ms Increased kick recovery to 0.75s from 0.65s Does not trigger second wind
Alt Poleaxe: [NERF] T3 damage now 50/40/40 [NERF] T2 damage now 51/41/41
Longsword: [BUFF] Stab stamina drain increased to 19 from 18 [BUFF] T3 stab leg damage increased to 34 from 30
Halberd: [NERF] Increased miss combo extra windup to 0.25s from 0.2s (can now punish halberd strike miss consistently)
Alt halberd [NERF] Strike headshot dmg 50 -> 45 [NERF] Stamina drain on slash 21 -> 20 [NERF] Stamina drain on stab 20 -> 19 [NERF] Length from 165 -> 150
These changes intend to remove the lack of interaction via the range difference and lowering of high dmg and stamina drain
Bhook [NERF] Stamina drain on slash 20 -> 19 [NERF] Stamina drain on stab 19 -> 18 [NERF] Length from 135 -> 125 [NERF] Revert leg dmg on stab from 30 -> 25 [NERF] Slash dmg on legs 30 -> 25
These changes intend to remove the range advantage and stamina advantage billhook has, bringing it more in line with greatswords power level
Spear [NERF] Stamina drain on stab 20 -> 19 [NERF] Torso stab damage 38 -> 35 [NERF] Length from 180 -> 165 [NERF] Recovery from 700 -> 800
These changes mitigate the lack of ability to punish the spear and the lack of risk the spear user has to take via range advantage
Exec [NERF] Stamina drain on Slash 20 -> 19 [NERF] Length from 110 -> 105 [NERF] Miss cost on slash 12 -> 14 [NERF] Recovery changed from 800 -> 850
These changes aim to make the weapon a non auto-winning weapons in duel via stamina and to make it more readable, by punishing wider drags more harshly and by making it shorter.
Baxe [BUFF] Alt mode stats are all identical to main mode, in addition the length is now 105cm
This weapon is cancer useless XD
Polehammer [NERF] Slash dmg to torso reduced from 56 -> 55
Partisan [Removed]
Falx [BUFF] Length 105 -> 115
Greatsword: [BUFF] Stab damage to T3 legs increased to 32 from 25
Eveningstar: [NERF ES strike stamdrain reduced to 20 from 21
Maul: [NERF] Reduced strike staminda drain to 21 from 24 [BUFF] Increased release to 500ms from 475ms [NERF] T3 torso/leg strike damage reduced to 50
Zweihander: [NERF] Lowered release to 500ms from 525ms
Bardiche: [NERF] T3 damage on strikes is 55/40/35
Alt Bardiche: [BUFF] Release increased to 500ms from 475ms [BUFF] T3 damage on strikes is 60/40/35 [NERF] Recovery increased to 800ms from 700ms
Bastard sword: [BUFF] Parry stamina negation to 13 from 12 [BUFF] Strike attack stamina drain to 18 from 17 (Double Check this shit) [NERF] T3 strike damage reduced to 37/27/22
Rapier: [BUFF] Parry negation to 13 from 10 [BUFF] Stab stamina drain to 18 from 16 [BUFF] Strike stamina drain to 16 from 14
Scimitar: [BUFF] Strike stamina drain to 18 from 17 [BUFF] Stab stamina drain to 17 from 16
Billhook (both modes): [NERF] Stab stamina drain to 18 from 19 [NERF] Slash stamina drain to 19 from 20 [NERF] Miss cost increased to 11 from 9 [NERF] T3 slash leg dmg from 30
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