
50 Wave Horde for Quent's Custom Skill Tree
An alternate Horde mode which can run for 50 waves, using a modified Quent's Custom Horde Skill Tree. Includes votable gameplay changes, such as game length (30/40/50 waves) and damage scaling. Adds new weapons, new enemies with new behaviours.

Description
An alternate Horde mode which can run for 50 waves, using a modified Quent's Custom Horde Skill Tree. Includes votable gameplay changes, such as game length (30/40/50 waves) and damage scaling. Adds new weapons, new enemies with new behaviours.
Mod has been split into the mod proper and the map pack which points to the game mode; servers will have to include the map pack to function.
A chat vote system has been implemented for gameplay modifiers. Voting lasts for 30s, votes can be changed during this time, and any vote requires a 2/3rds majority to pass. Enter in '!Y' to vote yes to the proposed change or '!N' to vote no. Chat commands do not seem to be case sensitive (aside from the exclamation mark denoting them)
--- Note for servers ---
Now implemented the ability for servers to set default settings for these votable items. The method is a bit fiddly, I don't know what I'm doing well enough yet to come up with a more user-friendly solution. To set (alternate) defaults, open the Game.ini file, and modify the CatapultRespawnTime and BallistaRespawnTime value as follows:
CatapultRespawnTime=xx.abcd
a = Game length - 0 = 50 wave, 1 = 40 wave, 2 = 30 wave, 3 = vanilla 25 waves b = Difficulty scaling - 0 = 100%, 1 = 50%, 2 = 75%, 3 = 125%, 4= 150% c = Wave enemy spawn cap - 0 = 250, 1 = 200, 2 = 150, 3 = 100 d = Damage scaling - 0 = default, 1 = 1.5 x default, 2 = 2.0 x default, 3 = 100% damage taken xx = Catapult respawn time
BallistaRespawnTime=xx.abcd Where xx = Ballista respawn time a = Team damage multiplier, 0 = 0%, 1 = 10%, 2 = 25%, 3 = 50%, 4 = 100% b = Modifiers: 0 = Armour Matters OFF, Shields Block OFF 1 = Armour Matters ON, Shields Block OFF 2 = Armour Matters OFF, Shields Block ON 3 = Armour Matters ON, Shields Block ON
c = Sell price = 0 = 90% of buy price, 1 = 80%, 2 = 70%, 3 = 60%, 4 = 50%, 5 = 40%, 6 = 30%, 7 = 20%, 8 = 10%, 9 = 0% d = Skill Points per wave = 0 = 1 SP p/wave, votes disabled, 1 = 2 SP p/wave, votes disabled, 2 = 3 SP p/wave, votes disabled, 3 = 1SP p/wave, voting enabled, 4 = 2 SP per wave, voting enabled, 5 = 3 SP per wave, voting enabled.
So, for instance, if I wanted the server defaults to be 40 waves, with 75% difficulty scaling, 250 enemy spawn cap, and 100% damage scaling (with 30 second catapult respawn time), I would make this line: CatapultRespawnTime=30.1203
And if I wanted to the server to default to 0 Team Damage, Armour Matters modifier on, Shields Block modifier off, have items sell at half their buy price, and have Skill Points gained per wave default to 1 with the possibility to change that with a vote, I would make this line: BallistaRespawnTime=30.0143
You can check that the settings are applying in game by checking the Votes Ref button in the Skill Menu; the selected settings will be highlighted in gold.
===================================== Workaround for being unable to join games after an update =====================================
Some users encounter an issue with not being able to join a server running Quent50Wv after downloading an update through the game, the following workaround has worked for some of them: 1 - Download the latest version of the mod from mod.io 2 - Extract the files from the zip, and copy them to / over the same files in Mordhau/Mordhau/Content/.modio/mods/3320628 3 - Hopefully, so long as the modio.json file remains present, that should allow you to join
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