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NxLabs / Mordhau

Dodgemaul

By Recapitator

Throw mauls and dodge them.

Dodgemaul

Description

-RULES-

> Weapons spawn on the pillars >  > You can only throw them on your side and in the neutral zone (Unless you are playing the FFA variation) >  > Weapons cannot swing or parry >  > Only tier 0 cosmetics can be used (except tier 1 helmet) >  > No outside weapons are allowed >  > Certain perks are permitted >  > Fist fighting is allowed everywhere


-MAPS-

> DODGEMAUL (Game mode = Dodgemaul) >  > DUNGEON (Game mode = Dodgemaul) >  > DUNGEON2 (Game mode = Dodgemaul) >  > CHESS (Game mode = Dodgemaul) >  > DEUCE (Game mode = Dodgemaul) - Made Truce compatible with dodgemaul >  > DODGELANDS (Game mode = Dodgemaul) - Made Highlands compatible with dodgemaul >  > DODGRABAND (Game mode = Dodgemaul) - Made Contraband compatible with dodgemaul >  > DODGRENA (Game mode = Dodgemaul) - Made Arena compatible with dodgemaul >  > DODGERIA (Game mode = Dodgemaul) - Made Noria compatible with dodgemaul >  > DODGETILE (Game mode = Dodgemaul) - Made Cortile compatible with dodgemaul >  > MAZE (Game mode = FFA Dodgemaul)


-CONFIG INFO-

> It is possible to update this config without restarting your server, it will update on round changes >  > Config must be placed in [PATH_TO_SERVER_SAVED_FOLDER]/PLAYERFILES/ and named DODGEMAULCONFIG.TXT (Not .json!!) >  > PROJECTILECONFIG allows you to modify the damage values of the different projectiles. >  >     * [WEAPONPROJECTILESPATH] You can set the damage per projectile by using the path to the weapon's projectile as the key to the weapon object  >  >      * BASEDAMAGE is the baseline damage the weapon deals (to the chest) >      * HEADBONUS is the damage modifier on head hits >      * LEGBONUS is the damage modifier on leg hits (usually negative) >  > MAPS allows you to select map specific settings >  >     * [MAPNAME] You can add a map specific config object by setting the map's name as the key  >  >     * SPAWNABLEWEAPONS under this object, you can configure which weapons will spawn in the current map  >  >      * [WEAPONPROJECTILESPATH] To add a spawnable weapon, you set the key as the path to the weapon asset and the value is the probability weight of that weapon spawning


-EXAMPLE CONFIG-

{     "FoodConfig": {         "HealAmount": 20,         "StaminaAmount": 10     },     "ProjectileConfig": {         "/Dodgemaul/Blueprints/Projectiles/BP_DodgemaulProjectile.BP_DodgemaulProjectile_C": {             "BaseDamage": [                 65.000000,                 60.000000,                 55.000000,                 50.000000             ],             "HeadBonus": [                 50.000000,                 50.000000,                 50.000000,                 15.000000             ],             "LegBonus": [                 -30.000000,                 -30.000000,                 -30.000000,                 -30.000000             ]         },         "/Dodgemaul/Blueprints/Projectiles/BP_DodgeOgreClubProjectile.BP_DodgeOgreClubProjectile_C": {             "BaseDamage": [                 83.000000,                 72.000000,                 65.000000,                 50.000000             ],             "HeadBonus": [                 70.000000,                 50.000000,                 45.000000,                 15.000000             ],             "LegBonus": [                 -10.000000,                 -20.000000,                 -30.000000,                 -35.000000             ]         },         "/Dodgemaul/Blueprints/Projectiles/BP_DodgeTorchProjectile.BP_DodgeTorchProjectile_C": {             "BaseDamage": [                 25.000000,                 20.000000,                 15.000000,                 10.000000             ],             "HeadBonus": [                 25.000000,                 22.000000,                 15.000000,                 15.000000             ],             "LegBonus": [                 -10.000000,                 -10.000000,                 -10.000000,                 -10.000000             ]         },         "/Dodgemaul/Blueprints/Projectiles/BP_DodgePumpkinProjectile.BP_DodgePumpkinProjectile_C": {             "BaseDamage": [                 100.000000,                 60.000000,                 45.000000,                 35.000000             ],             "HeadBonus": [                 15.000000,                 15.000000,                 15.000000,                 15.000000             ],             "LegBonus": [                 -10.000000,                 -10.000000,                 -10.000000,                 -10.000000             ]         },         "/Dodgemaul/Blueprints/Projectiles/BP_DodgeStickProjectile.BP_DodgeStickProjectile_C": {             "BaseDamage": [                 50.000000,                 45.000000,                 30.000000,                 25.000000             ],             "HeadBonus": [                 100.000000,                 100.000000,                 20.000000,                 15.000000             ],             "LegBonus": [                 -10.000000,                 -10.000000,                 -10.000000,                 -10.000000             ]         }     },     "Maps": {         "Chess": {             "TeamColors": {                 "Team0": "(R=0.435000,G=0.000000,B=0.000000)|(R=0.016000,G=0.016000,B=0.016000)",                 "Team1": "(R=0.019240,G=0.063442,B=0.185000)|(R=0.660000,G=0.618830,B=0.587400)"             },             "SpawnableWeapons": {                 "/Dodgemaul/Blueprints/Weapons/BP_Dodgemaul.BP_Dodgemaul_C": 65,                 "/Dodgemaul/Blueprints/Weapons/BP_DodgeSledgehammer.BP_DodgeSledgehammer_C": 25,                 "/Dodgemaul/Blueprints/Weapons/BP_DodgeClubOgre.BP_DodgeClubOgre_C": 5,                 "/Dodgemaul/Blueprints/Weapons/BP_DodgeStick.BP_DodgeStick_C": 5,                 "/Dodgemaul/Blueprints/Weapons/BP_DodgePumpkin.BP_DodgePumpkin_C": 5,                 "/Dodgemaul/Blueprints/Weapons/BP_DodgeTorch.BP_DodgeTorch_C": 4,

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