

Description
-RULES-
> Weapons spawn on the pillars > > You can only throw them on your side and in the neutral zone (Unless you are playing the FFA variation) > > Weapons cannot swing or parry > > Only tier 0 cosmetics can be used (except tier 1 helmet) > > No outside weapons are allowed > > Certain perks are permitted > > Fist fighting is allowed everywhere
-MAPS-
> DODGEMAUL (Game mode = Dodgemaul) > > DUNGEON (Game mode = Dodgemaul) > > DUNGEON2 (Game mode = Dodgemaul) > > CHESS (Game mode = Dodgemaul) > > DEUCE (Game mode = Dodgemaul) - Made Truce compatible with dodgemaul > > DODGELANDS (Game mode = Dodgemaul) - Made Highlands compatible with dodgemaul > > DODGRABAND (Game mode = Dodgemaul) - Made Contraband compatible with dodgemaul > > DODGRENA (Game mode = Dodgemaul) - Made Arena compatible with dodgemaul > > DODGERIA (Game mode = Dodgemaul) - Made Noria compatible with dodgemaul > > DODGETILE (Game mode = Dodgemaul) - Made Cortile compatible with dodgemaul > > MAZE (Game mode = FFA Dodgemaul)
-CONFIG INFO-
> It is possible to update this config without restarting your server, it will update on round changes > > Config must be placed in [PATH_TO_SERVER_SAVED_FOLDER]/PLAYERFILES/ and named DODGEMAULCONFIG.TXT (Not .json!!) > > PROJECTILECONFIG allows you to modify the damage values of the different projectiles. > > * [WEAPONPROJECTILESPATH] You can set the damage per projectile by using the path to the weapon's projectile as the key to the weapon object > > * BASEDAMAGE is the baseline damage the weapon deals (to the chest) > * HEADBONUS is the damage modifier on head hits > * LEGBONUS is the damage modifier on leg hits (usually negative) > > MAPS allows you to select map specific settings > > * [MAPNAME] You can add a map specific config object by setting the map's name as the key > > * SPAWNABLEWEAPONS under this object, you can configure which weapons will spawn in the current map > > * [WEAPONPROJECTILESPATH] To add a spawnable weapon, you set the key as the path to the weapon asset and the value is the probability weight of that weapon spawning
-EXAMPLE CONFIG-
{ "FoodConfig": { "HealAmount": 20, "StaminaAmount": 10 }, "ProjectileConfig": { "/Dodgemaul/Blueprints/Projectiles/BP_DodgemaulProjectile.BP_DodgemaulProjectile_C": { "BaseDamage": [ 65.000000, 60.000000, 55.000000, 50.000000 ], "HeadBonus": [ 50.000000, 50.000000, 50.000000, 15.000000 ], "LegBonus": [ -30.000000, -30.000000, -30.000000, -30.000000 ] }, "/Dodgemaul/Blueprints/Projectiles/BP_DodgeOgreClubProjectile.BP_DodgeOgreClubProjectile_C": { "BaseDamage": [ 83.000000, 72.000000, 65.000000, 50.000000 ], "HeadBonus": [ 70.000000, 50.000000, 45.000000, 15.000000 ], "LegBonus": [ -10.000000, -20.000000, -30.000000, -35.000000 ] }, "/Dodgemaul/Blueprints/Projectiles/BP_DodgeTorchProjectile.BP_DodgeTorchProjectile_C": { "BaseDamage": [ 25.000000, 20.000000, 15.000000, 10.000000 ], "HeadBonus": [ 25.000000, 22.000000, 15.000000, 15.000000 ], "LegBonus": [ -10.000000, -10.000000, -10.000000, -10.000000 ] }, "/Dodgemaul/Blueprints/Projectiles/BP_DodgePumpkinProjectile.BP_DodgePumpkinProjectile_C": { "BaseDamage": [ 100.000000, 60.000000, 45.000000, 35.000000 ], "HeadBonus": [ 15.000000, 15.000000, 15.000000, 15.000000 ], "LegBonus": [ -10.000000, -10.000000, -10.000000, -10.000000 ] }, "/Dodgemaul/Blueprints/Projectiles/BP_DodgeStickProjectile.BP_DodgeStickProjectile_C": { "BaseDamage": [ 50.000000, 45.000000, 30.000000, 25.000000 ], "HeadBonus": [ 100.000000, 100.000000, 20.000000, 15.000000 ], "LegBonus": [ -10.000000, -10.000000, -10.000000, -10.000000 ] } }, "Maps": { "Chess": { "TeamColors": { "Team0": "(R=0.435000,G=0.000000,B=0.000000)|(R=0.016000,G=0.016000,B=0.016000)", "Team1": "(R=0.019240,G=0.063442,B=0.185000)|(R=0.660000,G=0.618830,B=0.587400)" }, "SpawnableWeapons": { "/Dodgemaul/Blueprints/Weapons/BP_Dodgemaul.BP_Dodgemaul_C": 65, "/Dodgemaul/Blueprints/Weapons/BP_DodgeSledgehammer.BP_DodgeSledgehammer_C": 25, "/Dodgemaul/Blueprints/Weapons/BP_DodgeClubOgre.BP_DodgeClubOgre_C": 5, "/Dodgemaul/Blueprints/Weapons/BP_DodgeStick.BP_DodgeStick_C": 5, "/Dodgemaul/Blueprints/Weapons/BP_DodgePumpkin.BP_DodgePumpkin_C": 5, "/Dodgemaul/Blueprints/Weapons/BP_DodgeTorch.BP_DodgeTorch_C": 4,
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