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NxLabs / Mordhau

Team Objective

By KingDespacito

Overhaul mod with Chivalry-style classes. Comes with Duelyard/Skirmish/Objective maps

Team Objective

Description

TEAMWORK-HEAVY MODE WITH ATTACK AND DEFEND TEAMS.

MAP NAME IS TO_BREAKOUT

NOTE: SKM and Duelyard maps available too:

TOFFA_Duelyard TOSKM_TOskm

CAN BE COMPETITIVE USING THE FORMAT:

  • Choose or randomise which team goes Attack and which goes Defend
  • Play the first match and note how far the attackers got when the time ran out, or if attackers won, the spare time at the point of victory.
  • Swap teams and play a second match.
  • Compare Attacker progress or spare time remaining at victory, to determine which Attackers performed better.
  • Stop there or repeat above in a best-of-three contest.

COMBAT IS VANILLA but loadout select is replaced with CLASS SELECT to mimic CHIVALRY and firm up the structure beneath the gameplay. Per-team CLASS LIMITS supported via server ini variables (see further below) - For example, to ban or limit archers.

INSTALL GUIDE

Open server game.ini add the following line under section [/SCRIPT/MORDHAU.MORDHAUGAMESESSION]:

MODS=4287020

If this alone crashes or doesn't work correct, my DEPENDENCY mod may be required too, which is MODS=2342638

CONFIGURE (OPTIONAL)

Open server game.ini and create a new section called [TEAMOBJECTIVE] and place any desired entry below - if not specified, defaults are used: 

MINPLAYERS=2    [The match waits to start until this many players are on the server. Default: 2]

The following are identical in nature and limit, per team, the number of a given class such as Archer. Default values are negative 1, (-1), which means no limit. 0=Banned. REPLACE "x" below with 0 TO BAN or 1 (OR HIGHER) to set a hard limit (per team).

MAXKNIGHTS=x MAXMERCS=x MAXMILITIAS=x MAXARCHERS=x

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