

Description
TEAMWORK-HEAVY MODE WITH ATTACK AND DEFEND TEAMS.
MAP NAME IS TO_BREAKOUT
NOTE: SKM and Duelyard maps available too:
TOFFA_Duelyard TOSKM_TOskm
CAN BE COMPETITIVE USING THE FORMAT:
- Choose or randomise which team goes Attack and which goes Defend
- Play the first match and note how far the attackers got when the time ran out, or if attackers won, the spare time at the point of victory.
- Swap teams and play a second match.
- Compare Attacker progress or spare time remaining at victory, to determine which Attackers performed better.
- Stop there or repeat above in a best-of-three contest.
COMBAT IS VANILLA but loadout select is replaced with CLASS SELECT to mimic CHIVALRY and firm up the structure beneath the gameplay. Per-team CLASS LIMITS supported via server ini variables (see further below) - For example, to ban or limit archers.
INSTALL GUIDE
Open server game.ini add the following line under section [/SCRIPT/MORDHAU.MORDHAUGAMESESSION]:
MODS=4287020
If this alone crashes or doesn't work correct, my DEPENDENCY mod may be required too, which is MODS=2342638
CONFIGURE (OPTIONAL)
Open server game.ini and create a new section called [TEAMOBJECTIVE] and place any desired entry below - if not specified, defaults are used:
MINPLAYERS=2 [The match waits to start until this many players are on the server. Default: 2]
The following are identical in nature and limit, per team, the number of a given class such as Archer. Default values are negative 1, (-1), which means no limit. 0=Banned. REPLACE "x" below with 0 TO BAN or 1 (OR HIGHER) to set a hard limit (per team).
MAXKNIGHTS=x MAXMERCS=x MAXMILITIAS=x MAXARCHERS=x
Ratings & reviews
Sign in to leave a rating or comment.