About Code Lock Auth API
From uModAPI for checking player authorization in building's code locks.
Highlights
From source dataLoaders
Runs on Oxide and Carbon.
Footprint
Rated a light load on a server.
License
Published under MIT.
Code Lock Auth API on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Rust servers. We download it from uMod, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- Oxide, Carbon
- Server load
- light
- Smallest plan we suggest
- Rust — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.1, released 2020-02-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Carbon | ||
| Oxide |
From 1 recorded build of Code Lock Auth API.
Run Code Lock Auth API on a Rust server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Runs on your server
From source side supportuMod lists Code Lock Auth API as required on the server. Check its uMod page to see whether players need it too.
Compatibility
- Game
- Rust
- Loaders
- OxideCarbon
- Runs on
- Serverrequired on the server
Verified at the source
- ✓uModOfficial listing, checked 2026-10-16Open ↗
- ✓Author2CHEVSKII, as published on uMod
- ✓LicenseMITFree
