About Additional Depots
From ficsit.appThis mod allows other mod authors to add Additional sources if items to their players, similar to the Dimensional Depot.
Additional Depots
This mod allows other mod authors to add Additional sources if items to their players, in the form of depots, similar to the dimensional depot. The mod author will have full control over what items are available in the depot and how it behaves for the player.

Creating Depot Definition
In order to implement your own depots with the Additional Depots mod, you should get the code from github and place it inside a folder named AdditionalDepots inside your SatisfactoryModLoader\Mods\ folder, then re-generate the visual studio project files and build the your modding projects developer-editor cpp side. once that is done open the edit and create a new resource of the type AdditionDepotDefinition and fill in the details as described below. Depot definition files do not need to registered, they are picked up automatically. 
Depot Definition settings
The setting work as follows:
Identifier:
Identifier: an unique FName that is used to reference your specific depot by code (not visible to the user).
Presentation:
Name: This display name of your depot. Color: The color corresponding to this depot, it wil be used to visually represent the depot in for example build costs. Icon: An Icon that is displayed in player inventory menu for your depot.
Configuration:
Max Type: Controlls how many of a single item can be stored in the depot (can be changed at runtime)
Number of Stacks:Max Amountwill be the number of stacks that can be added.Total amout of items (shows current/max):Max Amountis an numeric hard cap, items in depot will show (current/max) and a progress bar of how full the entry is.Total amout of items only shows current:Max Amountis an numeric hard cap, entries will show current amount and a progress bar of how filled the entry is.None (no progress bar): the numeric hard cap is the INT32_MAX (2.147.483.647), entries will show current amount but no progress bar will be shown.
Max Amount: works with Max Type (can be changed at runtime). Can Drag Items To Inventory: Controls whether or not a player can drag a stack into his own personal inventory (can be changed at runtime). Can Be Used When Building: Controls whether or not this depot can be directly used when crafting or building (can be changed at runtime, player can also turn this off for themself). Is Player Specific: If checked, each player will have its own specific contents for this depot.
NOTE: if both Can Drag Items To Inventory and Can Be Used When Building are unchecked, then the depot will be read-only for the player, they can see it but cannot take anything out. NOTE: Its currently not posable to Drag & Drop items from your inventory into a custom depot, they will instead go to the Dimensional Depot if its available, but this functionality can be added later if there is enough desire for it.
Savegame:
Persist In Save Game: If checked, contents of this depot will be persisted in the same game, otherwise the content is lost.
Manipulating the Depot
This mod exposes the Additional Depots Server Subsystem, that can be obtained in blueprint as shown below, or in cpp like AAdditionalDepotsClientSubsystem::Get(world) or AAditionalDepotsServerSubsystem::Get(world). The client subsystem is mostly used by the ui to display the depots and correctly take them into account when constructing things. To actually alter the contents of a depot the Server Subsystem should be used only.
Server subsystem
The server subsystem exposes the follow methods, and should be accessed from server code only. This ensures the replication is properly taken care off.
Methods:
SetDepotContent: overrides the current content of a depot with the specified items/amounts. SetItem: set the amount for a specific item in a specific depot. Add/RemoveItem(s): Increments and decrements the amounts for specific item(s). GetItems: the current item/amounts in a specific list. UpdateCanDragToInventory: allow or disallow dragging to inventory. UpdateCanBeUsedForBuildingAndCrafting: allow or disallow this depot to be used for building. UpdateMaxAmount: Allows the maximum stored amount to be changed at runtime (does not truncate item amounts over the maximum).
Events:
OnItemRemoved: Fired when Add/RemoveItem(s) is called, will also fire in response to a client dragging items to their inventory OnItemAdded: Fired when Add/RemoveItem(s) is called, will also fire in response to a client dragging items to their inventory OnItemAmountUpdated: Fixed when any item has its amount changed, used by replication system to replicate the new amounts OnConfigurationUpdated: Fixed when a depot configuration is updated, used by replication system to replicate the new configuration
Highlights
From source dataGame versions
Built for Satisfactory >=491125.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
Additional Depots on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.4, released 2026-07-07
Run Additional Depots on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportficsit.app lists Additional Depots as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=491125
- Requires
- 1 other project installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorJarno458, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









