Source-checkedWeapons, items & crafting

Super (Alternate) Recipes

by vdmJohan · for Satisfactory

Adds 190 very efficient alternate recipes, enables equipment automation, biomass automation and more.

4.0KDownloads
4 mo agoLast updated
>=491125Latest game version
ficsit.appSource

About Super (Alternate) Recipes

From ficsit.app

Adds 190 very efficient alternate recipes, enables equipment automation, biomass automation and more.

The ORIGINAL 1+10=10 mod that clones nearly all vanilla recipes, and turns them into much more efficient versions of themselves. Additionally, it also enables you to automate items that were not automatable before, such as equipment, Biomass, Mycelia and Food. All recipes (except for equipment) use the exact same formula detailed below and can be unlocked via 10 milestones (one per tier) for no cost.

Every recipe takes 1 of each ingredient and 10 seconds to produce 10 product. Here's an example: With the Super Concrete recipe, a Constructor will build 10x Concrete over a 10 second time period for the cost of 1x Limestone. Here's another example: In the vanilla game, the standard Turbo Motor recipe costs 4x Cooling Systems, 2x Radio Control Units, 4x Motors, and 24x Rubber. Using these resources to make just 1x Turbo Motor will take a stock machine 32 seconds - that's not even 2 PPM (parts per minute)! With the Super Turbo Motor recipe, a Manufacturer will build 10x Turbo Motors over a 10 second time period for the cost of 1x Cooling System, 1x Radio Control Unit, 1x Motor, and 1x Rubber. In these examples, stock machines will produce items at a rate of 60 PPM stock and up to 150 PPM when fully overclocked.

With that in mind, Super (Alternate) Recipes clones most vanilla recipes in the Craft Bench, Equipment Workshop, Smelter, Foundry, Constructor, Assembler, Manufacturer, Packager, Refinery, Blender, Particle Accelerator, Converter and Quantum Encoder. Additionally, the mod also allows for crafting advanced parts such as Turbo Motors and project parts in the Craft Bench and Equipment Workshop. All parts crafted in the Equipment Workshop have a reduced crafting time over the Craft Bench.

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TL;DR: This mod clones nearly all vanilla recipes and has them follow the same basic, but very efficient formula: 1x of each Ingredient + 10 Seconds = 10x Product. It also enables you to automate items that were not automatable before, such as equipment, Biomass, Mycelia and Food. With Super (Alternate) Recipes, every item in your factory can be produced at a rate of up to 150 PPM (parts per minute).

Compatibility:

v1.1.6: Compatible with v1.2 of Satisfactory. Requires Satisfactory Mod Loader (SML) v3.12.0 or higher. Fully compatible with multiplayer.

You Have Questions, We Have Answers:

Q: I see the mod hasn't been updated for a while. Does it still work? Is it abandoned?

A: Yes it still works, and no, it's not abandoned (I'm guilty of thinking the same thing about some mods myself). If the mod hasn't been updated in a while, that simply means there is nothing to update and there are no known bugs within the mod. If for whatever reason we have to abandon the mod (which is quite unlikely) the description will be updated to reflect on what's happening.

Q: Update (insert version here) released for Satisfactory. When will the mod be updated to support it?

A: We cannot provide an exact date but probably say within a week or so after the latest modding tools (which support the new update) have been released. However, I must clarify that this timeline only applies to the stable branch of the game, and not Experimental. For more info on this see the next Q&A.

Q: Do you support Experimental builds of Satisfactory?

A: Well, partially. We only develop releases for the stable branch, but test all releases on both branches to keep track of their current status (working or not).

Q: Can you create a patch for this mod I'm also using?

A: I wish we could but for the time being, no. This simply boils down to SMR's (this website) feature set. If patches were to be created, they would be uploaded as optional files that you could download instead of the main file. Problem is, SMR doesn't support optional files but if and when it does we would be on board to do patches with other mods.

Q: Can you change some recipes to be as fast or as slow as I'd like them to be?

A: See the previous Q&A. We would consider it only if SMR allowed users to upload optional files, as we don't want changes like that put into the main file.

Q: Where are older versions of the mod, can I still get them somewhere?

A: Old files are permanently deleted from SMR and archived on Nexus Mods. If you wish to download one of these files, please contact @AtomicFallout757 using one of the contact methods below and I will gladly make the requested version available to download again on Nexus Mods. As for why I hide old files; it's simply to keep the appearance of the files section clean on both websites, but also because old versions of Satisfactory (and therefore the mod) are not relevant to 99% of the playerbase. If you prefer an older version of the game I respect that and will gladly make a file available for you to download upon request.

Additional Information:

If you find any bugs, have any suggestions, questions or comments, please do not hesitate to join our Discord server below and let us know OR ping @AtomicFallout757 in the Satisfactory Modding Discord. We aim to keep this mod as polished as possible for everyone!

For the full list of supported recipes, browse the Google Docs spreadsheet.

Our Discord server.

For those interested, this mod can also be found on Nexus Mods.

AI Usage:

95% of this mod did NOT involve the use AI whatsoever. The remaining 5% was using very basic "AI" tools to edit (not generate) the various icons and logos we use.

Read the full description on ficsit.app →

Highlights

From source data

Game versions

Built for Satisfactory >=491125.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

Super (Alternate) Recipes on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.6, released 2026-06-12

Run Super (Alternate) Recipes on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Runs on your server

From source side support

ficsit.app lists Super (Alternate) Recipes as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=491125
Requires
1 other project installed alongside it.

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓AuthorvdmJohan, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

Super (Alternate) Recipes, answered

Generated from the mod’s own source data.

Do my players need to install Super (Alternate) Recipes?

ficsit.app lists Super (Alternate) Recipes as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. Super (Alternate) Recipes is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Super (Alternate) Recipes on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add Super (Alternate) Recipes in one click.