About PowerSuit Modules Base Mod
From ficsit.appExpand your equipment options with a PowerSuit! Highly customizable and configurable.
I plan to update PowerSuit to Satisfactory 1.0 but it will take a while since a lot of things have changed. -Rob
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Expand your equipment options with a PowerSuit! Customize your Suit with flight options, shields, mobile workbenches, and much more. You pick which mods and Modules to install, so the balance is to your preference.
Check out the PowerSuit Modules suite of mods!
Version Support
For game version compatibility info, check the Ficsit.app compatibility info - click the rocket and flask icons.
Multiplayer Compatible!
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Multiplayer Compatibility Notes
The mod is designed with Multiplayer in mind, but you are more likely to encounter bugs there due to the extra layers of complication it adds. See the 'Multiplayer Compatibility Notes' section below, and please report any bugs you encounter.
Also see the "Known Bugs and Mod Incompatibilities" section.
Please report any issues to me (Robb#6731) on the Nog's Mods Discord.
- Clients may have to re-equip the suit upon login for some suit functions to work.
- The "Storage Compartment" module can only be interacted with by the host.
- Settings that clients select in their own Mod Options (that differ from the host) may or may not work on a case by case basis. I have designed things with the client in mind, but have not done much testing with these yet.
- (Unconfirmed in Update 4, 5, and 6) If a client logs out with radioactive items in their inventory or in a radioactive area, their 'ghost' player could die to radiation while they are offline.
Known Bugs and Mod Incompatibilities
Also check the 'Multiplayer Compatibility Notes' section, and the GitHub Issues page.
Mod Incompatibilities
If you try to use these mods at the same time as PowerSuit, something will not work as expected.
- Stack Overflow can cause the Logistic Modules to behave unusually.
- Infinity Dynamic Inventory Slot will cause significant lag when using the Mobile Auto-Crafting functionality of the mobile workbench modules.
- Level Up. The suit and LevelUp stats applications conflict with each other. The mods will not _crash_ when used at the same time, but speccing into movement speed or resistances and the like will result in weird behavior if you try to use modules that do the same thing.
- Auto Get Loot. Seems to spawn something mid-air that you collide with, interrupting flight.
Major
- Flight sounds are not yet implemented (this is really complex, and a half baked solution will make it worse, sorry)
Minor
- Modules that grant allowed fuels will sometimes add them to the wrong end of the allowed fuels list. Re-equip your suit after installing to correct this. Remember that the slot ordering in the suit controls which fuel-granting modules are placed first in the list.
- In-place swapping of modules inside the suit can cause the stats of the modules to be double-counted until you re-equip the suit. This was a result of partially fixing a crash, but I don't have time to fully fix this right now.
- Flight starts 'early,' if you have any additional jumps via mods such as Double Jump
Introduction
Originally the go-to mod for additional equipment slots, this mod adds a whole bunch of modular equipment items for use in your multiplayer-compatible PowerSuit, inspired by Factorio's Power Armor system. The mod introduces 4 different Suits in which Modules can be installed, the first of which is accessible as soon as you get Blade Runners.
Highlights
From source dataGame versions
Built for Satisfactory >=273254.
Footprint
Rated a light load on a server.
Dependencies
Needs 3 other projects installed alongside it.
PowerSuit Modules Base Mod on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 4.3.0, released 2024-02-11
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 4.3.0 | 2024-02-11 | >=273254 | n/a |
| 1.2.0 beta | 2020-10-08 | >=125236 | n/a |
Run PowerSuit Modules Base Mod on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportficsit.app lists PowerSuit Modules Base Mod as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=273254
- Requires
- 3 other projects installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorRobb, as published on ficsit.app
- ✓LicenseNot published by the sourceFree





















