Source-checkedQuality of life & UI

Auto Splitters Continued (EoL)

by stupid_chris · for Satisfactory

Auto-balancing splitters for the rest of us who don't want to build gigantic load balancers

11KDownloads
4 yr agoLast updated
>=202470Latest game version
ficsit.appSource

About Auto Splitters Continued (EoL)

From ficsit.app

Auto-balancing splitters for the rest of us who don't want to build gigantic load balancers

Unforunately, Update 7 has thoroughly fooked this mod up. I sadly have neither the time nor in depth knowledge of the Satisfactory code to properly fix it, and at this point, I doubt it is worth it. Multiple alternatives exist by now that do most of what this can, sometimes even better. I'm afraid this might be the end of the road for AutoSplitters.

So long dear friend.



Auto Splitters Continued

This mod is a continuation of the AutoSplitters mod by SteffenM. All credit for making this mod goes to him, and I am merely a maintainer who does not wish to see this work fall to time.

The mod has been fixed and recompiled for Satisfactory U5, and the recipes and unlocks have been balanced to fit into the base game. For any questions about this version of the mod, you may contact me on the modding discord @ stupid_chris#0042

WARNING: This version is not backwards compatible with previous versions released by SteffenM, as such, any existing AutoSplitters will be deleted when loading a save with this version.

The full original description for the mod is available below.

Automatic Splitters

This mod adds a new type of splitter called Auto Splitter that supports different output rates for each output and can also automatically balance the output rates in a network of connected Auto Splitters.

As I don't have any experience in 3D modelling or texturing, the Auto Splitters look exactly like stock Programmable Splitters.

Alpha version 0.4.x of the mod has EXPERIMENTAL support for multiplayer. It should work, but is only very lightly tested right now!

Features

  • A single Auto Splitter functions like a standard splitter, has the same size and can be mixed arbitrarily with normal splitters and mergers.
  • NEW: You can upgrade existing splitters to Auto Splitters with your build gun.
  • Auto Splitters auto-detect all other directly connected Auto Splitters and balance the output of the resulting network.
  • By default, all outputs of the network that are attached to a machine get the same number of items/min.
  • You can enter a fixed number of items/min for some outputs (e.g. because a machine is underclocked), and the network will adapt to those numbers.
  • All numbers are presented in items/min. The rates are based on what you enter as the target input rate for the first splitter in the network.
  • All Auto Splitters show an estimate of the average recent item throughput.
  • NEW: Auto Splitters can optionally detect over- and underclocking in downstream factories and adjust the item rate accordingly. Enable in the mod options.
  • NEW: EXPERIMENTAL multiplayer support in 0.4.x!

How To Use

Just build a regular manifold-style distribution line, but replace all of the splitters with Auto Splitters. If you already have a factory (and who doesn't?), you can also upgrade your normal splitters to Auto Splitters with the build gun. Feed your manifold and gaze on in wonder at the instant, perfectly balanced startup of your production line (or the belts in this demonstration):

For further information about what's happening inside each splitter's brain, you can interact with it by hitting "E" or whatever you configured for it:

The UI isn't pretty, but it shows you the output rates for each output, whether the output is in "Auto" mode and whether the next building downstream is another Auto Splitter (if the output is in auto mode, the total required item rate of that downstream Auto Splitter will be automatically allocated to its output belt).

You can also see the "cycle progress" and the average item throughput of the splitter over the last few cycles. In order to distribute the items correctly, the splitter calculates a "distribution cycle". After completing a full cycle, all outputs will have received exactly their allocated share of items. The length of the cycle gets auto-tuned for a balance between performance and update speed.

The automatic algorithm assumes that all active "final" outputs of the Auto Splitter network require the same number of items per minute. Active final outputs are outputs that

  • are not connected to another Auto Splitter and have at least one belt connected (the Auto Splitter does not check whether that belt leads anywhere useful)
  • or are not in "Auto" mode

If some of your machines need more or less items per minute, you can disable the "Auto" toggle for their output and enter a manual item rate:

FAQ

  • After upgrading a splitter, the boxes around the splitters don't go away. What can I do?

That is known bug at the moment. As a workaround, start building some other building like a belt and then stop building again. The boxes should disappear.

  • When I upgrade a splitter that has items coming in, but whose output lines are blocked, I get some of the items on the line back in my inventory. What's that about?

All splitters have an internal buffer that can hold up to 9 items. When you upgrade the splitter, the game refunds you those items, as I haven't yet found a way to transfer them into the new Auto Splitter.

  • My input belt isn't completely full. Now the numbers of the splitters are wrong!

Read the full description on ficsit.app →

Highlights

From source data

Game versions

Built for Satisfactory >=202470.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Auto Splitters Continued (EoL) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.5.4 (alpha), released 2022-10-15

Run Auto Splitters Continued (EoL) on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

ficsit.app lists Auto Splitters Continued (EoL) as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=202470

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓Authorstupid_chris, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

Auto Splitters Continued (EoL), answered

Generated from the mod’s own source data.

Do my players need to install Auto Splitters Continued (EoL)?

ficsit.app lists Auto Splitters Continued (EoL) as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. Auto Splitters Continued (EoL) is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Auto Splitters Continued (EoL) on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add Auto Splitters Continued (EoL) in one click.