About Build Gun Utilities
From ficsit.appExtends the functionality of the Build Gun. Height, length and angle info etc.
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Docs for SifMods - Mod User Manuals
Ever wondered how high you have dragged the lift top out while building? Been annoyed that your stackable poles became too tall because you couldn't see how high you made it? Well, now you can see this if you install this mod.
Currently does this to the Build Gun when in use:
- Shows the length and angle of conveyor belts
- Shows the height of conveyor poles and lifts
- Shows the length and angle of pipelines
- Shows the height of pillars
- Shows the relative position of projected holograms depending on spawn coordinates
- Shows the absolute position of holograms (optional)
- Shows the absolute position of existing buildings when in dismantle mode (optional)
- Can destroy terrain elements in dismantle mode (optional)
- Mass Dismantle - Use Delete to see area of effect, Ctrl-Delete to change diameter and Shift-Delete to mark things within the sphere. Dismantle as usual. The feature does give back the materials used for construction.
- Can set Build Gun Range and Delay
- Move Buildable
Little documentation exists for Move Buildable right now but the feature is enabled while in Dismantle Mode using Left Shift (default) and mode is set using the Left Alt key - Select between Mouse Look Movement or Key Movement.
The Move Buildable feature is a toggle, use Left Shift again to turn it off (will currently glitch if not toggled off - oversight).
When using Key Movement the WASD keys are used to move the building around 2D (X/Y), jump and crouch are used for Up/Down (Z) and Numpad + and - for Rotation. Scroll wheel is used for changing the movement speed.
Move Buildable allows multi-target movement using the Keys mode - select buildings by selecting additional dismantle targets and then toggle the feature on.
Keybindings can be customized.
Tip 1: For 'Relative Position' to work as a good measuring stick when building such as pillars/beams to build a flat, for example, Hypertube, use the pillar/beam hotbar to spawn a hologram on top of the other pillar/beam you want the new one to align with as the top of the pillar/beam will be 0, 0, 0. I used this method when building my latest Hypertube and it worked pretty well. It then becomes like a laser level with an LCD showing off-sets.
Tip 2: Use the mod's Mass Dismantle Mode to select lots of dismantle targets for moving buildings using the Move Buildable feature.
BGU is only active for as long as the Build Gun is active. Light-weight script accessing data from the base game.
I consider these features something which should be part of the base game, but here you go instead via a mod.
More features are coming.
Screenshots and Videos presentation below:
Conveyor Lift Height <video width="1920" height="1080" controls> <source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591487605424158/output4.mp4" type="video/mp4"> Your browser does not support the video tag. </video>
Conveyor Belt Length <video width="1920" height="1080" controls> <source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591567729209394/output3.mp4" type="video/mp4"> Your browser does not support the video tag. </video>
Conveyor Pole Height <video width="1920" height="1080" controls> <source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591656862363688/output2.mp4" type="video/mp4"> Your browser does not support the video tag. </video>
Pillar Length <video width="1920" height="1080" controls> <source src="https://cdn.discordapp.com/attachments/623891487683510323/1040591719210696724/output1.mp4" type="video/mp4"> Your browser does not support the video tag. </video>
Mass Dismantle <video width="1920" height="1080" controls> <source src="https://cdn.discordapp.com/attachments/968785807630557297/1064520783126339615/Satisfactory_2023.01.16_-_13.22.06.02.mp4" type="video/mp4"> Your browser does not support the video tag. </video>
Conveyor Lift Height (older version without head angle)
Conveyor Lift Height (older version with head angle)
<img src="https://media.discordapp.net/attachments/623891487683510323/1040610500276400178/image.png?width=581&height=676">
Pipe Length (older version)
Conveyor Belt Length & Relative Pos #1 (older version without angle) <img src="https://media.discordapp.net/attachments/623891487683510323/1040633819750998026/image.png?width=1440&height=618">
Conveyor Belt Length & Relative Pos #2 (older version without angle) <img src="https://media.discordapp.net/attachments/623891487683510323/1040632972992323634/image.png?width=1373&height=676">
Conveyor Belt Length & Relative Pos #3 (older version without angle) <img src="https://media.discordapp.net/attachments/623891487683510323/1040634469125730395/image.png?width=713&height=676">
Highlights
From source dataGame versions
Built for Satisfactory >=365306.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 24 mo ago.
Build Gun Utilities on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.9.6, released 2024-10-19
Run Build Gun Utilities on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportficsit.app lists Build Gun Utilities as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=365306
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorSifVerT, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









