About Cartograph: Buildings on Map
From ficsit.appDisplay your buildings on the map!
🗺️ Cartograph
Display your buildings on the map!
🚧 Complete rework to address the VRAM issue and improve maintainability is ~~on the way!~~ delayed indefinitely 🚧
👥✅ Multiplayer Tested
🧊 Completely Transient
It doesn't leave anything in your save file. You can safely uninstall it anytime.
✉️ Contact & Support
- Discord: yeshjho or Satisfactory Modding Server
- GitHub: https://github.com/yeshjho/Cartograph
- E-mail: yeshjho2@gmail.com
💻 For Mod Devs
Refer to this wiki page if you want to customize the look of the custom buildings of your mod!
📷 Screenshots
📝 Future Plan
Optimization
- Reduce VRAM usage
Drawing
- Take building thickness(Z Height) into account when deciding which comes on top of the others. Currently only compares Z position values.
- Building icons/color customization.
- Properly draw buildings rotated along X/Y axes.
- Apply customizer data.
- Community suggestion: Display power-sharded/somerslooped buildings.
- Community suggestion: Show vehicle routes.
- Paint?
- Community suggestion: Support the entire buildable area, which is slightly wider than the map, if it's not too big.
- Community suggestion: Show radioactive areas.
UI
- Community suggestion: Make buildings on the map interactable, displaying additional information.
Building Icon Textures (low priority)
Will implement in the following order:
- Production tab
- Logistics tab
- Power tab
- Architecture tab
- Transportation tab
- Special tab
- Organization tab
- FICSMAS tab
And More
- Display hard drive/somersloop/mercer sphere?
- Community suggestion: Add a building that displays the map in-game. (Will be a separate mod)
⚙️ Configurations
Too slow redraw? Too laggy?
You can adjust some settings to make tradeoffs.
Go to Menu > Mods > Cartograph.
Time Budgets
- Initialize Time Budget: Allowed work time in ms per tick(frame) for initialization which happens when a world is loaded. Higher = Laggier for the first few frames but Faster initialization(first map render).
- Redraw Time Budget: Allowed work time in ms per tick(frame) for redrawing which happens when a building is newly built/dismantled. Higher = Laggier when buildings are built/dismantled but Faster redraw.
Credits
Mod Icon: bpforest
Special Thanks to
Highlights
From source dataGame versions
Built for Satisfactory >=491125.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
Cartograph: Buildings on Map on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.0, released 2026-06-11
Run Cartograph: Buildings on Map on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Runs on your server
From source side supportficsit.app lists Cartograph: Buildings on Map as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=491125
- Requires
- 1 other project installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓Authoryeshjho, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









