Source-checkedGameplay & overhauls

ConfigurableStart

by Nogg-aholic · for Satisfactory

This Mod gives you control over the Start of the Game

6.6KDownloads
6 yr agoLast updated
>=117050Latest game version
ficsit.appSource

About ConfigurableStart

From ficsit.app

This Mod gives you control over the Start of the Game

ConfigurableStart

________

On starting a new game this mod gives you control over the amount, type, and purity of Resource Nodes. Future versions are planned to also support alterations to the player's Start Location, Crash Site locations, and more.

NewGame

________

Resource Nodes

Finite Nodes is still Experimental!

Type /help in game to see avialable Chat Commands. Chat Commands are:

  • /NodeMap
  • /NodeInfo
  • /NodeDelete
  • /NodeDump
  • /NodeAdjust
  • /NodeSpawn

/Nodemap & /SpawnNode are Locked behind SML's DevelopmentMode.

Legend:

Amounts Purity Warning GlobalConfig

Every Randomization is applied onto the first loaded Values.

Saving and Loading Configs

Saving will create 3 .cfg files in the Gamefolder/FactoryGame Folder

  • Nodes.cfg -> Original unchanged Nodes
  • Geysers.cfg -> .. Geysers
  • Custom.cfg -> ModResourceNodes

Loading will look for these same files. ____

Saving and Loading has some limitations for now:

A config saved from a game started with this mod will only work on the originating savegame. This may be fixed in a future version.

Configs saved in the main menu (before clicking "Start Game") should work for all new games.

____

For Modders:

This Mod was created to allow adding custom Resource Nodes to the Game.

What you can do :

  • Add New Nodes to the World
  • Replace existing Nodes
  • Decide if your added Nodes are never finite
  • Exclude added Nodes from Randomization
  • Have Nodes with custom Logic
  • Overwrite Nodes added by this Mod

Instructions for how to use this mod's source are in the Source GitHub repo.

________ Authors: Nog#6605 & Adrian#2535

Sound Design: Koile#2623 ___

Highlights

From source data

Game versions

Built for Satisfactory >=117050.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

ConfigurableStart on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.1.1 (alpha), released 2020-08-26

Run ConfigurableStart on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

ficsit.app lists ConfigurableStart as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=117050

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓AuthorNogg-aholic, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

ConfigurableStart, answered

Generated from the mod’s own source data.

Do my players need to install ConfigurableStart?

ficsit.app lists ConfigurableStart as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. ConfigurableStart is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ConfigurableStart on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add ConfigurableStart in one click.