Source-checkedGameplay & overhauls

Cross-Save Blueprints

by Andre Aquila · for Satisfactory

This mod automatically shares all of your blueprints across all of your save games that have at least 1 blueprint saved.

7.7KDownloads
4 mo agoLast updated
>=491125Latest game version
ficsit.appSource

About Cross-Save Blueprints

From ficsit.app

This mod automatically shares all of your blueprints across all of your save games that have at least 1 blueprint saved.


<style> .warning-multiplayer-banner { background-color: #fbc02d; border-top: 4px solid #000; border-bottom: 4px solid #000; margin: 20px 0; padding: 10px 0; display: flex; align-items: center; justify-content: center; gap: 15px; width: 100%; } .warning-multiplayer-text { color: #000000 !important; font-weight: bold; text-transform: uppercase; letter-spacing: 1px; font-size: 1.1rem; } .warning-multiplayer-sub { background: #000; color: #fbc02d !important; padding: 2px 10px; font-size: 0.75rem; font-weight: bold; text-transform: uppercase; border: 2px solid #fff; } .warning-icon { font-size: 1.5rem; filter: drop-shadow(1px 1px 0px #fff); } </style>
⚠️
Multiplayer Warning
Untested - Likely Host Only
<!-- //------------------------------------------------------------ END MULTIPLAYER UNTESTED -->

<style> .mod-container { --sf-gold: #f6ad55; --sf-blue: #3182ce; --sf-sync: #38b2ac; --sf-bg: #2d2d2d; --sf-border: #000; max-width: 850px; margin: 20px auto; background-color: var(--sf-bg); color: #e0e0e0; padding: 30px; border: 4px solid var(--sf-border); box-shadow: 10px 10px 0px var(--sf-border); } .mod-container h1 { color: var(--sf-blue); text-transform: uppercase; text-align: center; border-bottom: 3px double var(--sf-sync); padding-bottom: 10px; margin-bottom: 25px; text-shadow: 2px 2px #000; } .sync-banner { background: linear-gradient(90deg, #2a4365 0%, #285e61 100%); color: #fff; padding: 15px; text-align: center; border: 2px solid #000; margin: 20px 0; font-weight: bold; text-transform: uppercase; letter-spacing: 2px; }

.feature-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 15px; margin: 25px 0; } .feature-card { background: #1a1a1a; padding: 15px; border-left: 4px solid var(--sf-blue); } .feature-card b { color: var(--sf-sync); display: block; margin-bottom: 5px; text-transform: uppercase; font-size: 0.9rem; }

.path-box { background: #000; border: 1px dashed var(--sf-sync); padding: 20px; margin: 20px 0; } .path-box h3 { color: var(--sf-blue); margin-top: 0; text-transform: uppercase; font-size: 1rem; } .path-box code { display: block; background: #222; padding: 10px; margin: 10px 0; font-size: 0.8rem; color: var(--sf-sync); word-break: break-all; }

.notice-alert { background: rgba(49, 130, 206, 0.1); border: 1px solid var(--sf-blue); padding: 15px; text-align: center; font-size: 0.85rem; color: #bee3f8; margin: 20px 0; } </style>

Cross-Save Blueprints

Break the barriers between worlds. This mod automatically synchronizes your blueprint library across every save game on your system, ensuring your best designs are always within reach.

🌐 GLOBAL BLUEPRINT SYNC: ACTIVE 🌐
📂 AUTO-PROPAGATION New blueprints created in one session are automatically copied to all other save folders.
🛡️ OVERWRITE PROTECTION Files with identical names will not be overwritten, keeping your unique variations safe.
🔄 RESTART REQUIRED: The game must be restarted after creating a new blueprint for the sharing process to complete.

📂 Blueprint Directory Paths

Manual path reference for troubleshooting or backup:

WINDOWS (USER): %LOCALAPPDATA%\FactoryGame\Saved\SaveGames\blueprints\{SESSION}

LINUX: ~/.config/Epic/FactoryGame/Saved/SaveGames/blueprints/{SESSION}

Management Pro-Tip: To trigger the sync, your target save game must have at least one blueprint already saved in its folder!
Safety Note: This mod directly manipulates files on your local drive—always keep a backup of your Saved/SaveGames folder.

Read the full description on ficsit.app →

Highlights

From source data

Game versions

Built for Satisfactory >=491125.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 mo ago.

Cross-Save Blueprints on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.1, released 2026-06-19

Run Cross-Save Blueprints on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

ficsit.app lists Cross-Save Blueprints as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=491125

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓AuthorAndre Aquila, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

Cross-Save Blueprints, answered

Generated from the mod’s own source data.

Do my players need to install Cross-Save Blueprints?

ficsit.app lists Cross-Save Blueprints as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. Cross-Save Blueprints is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Cross-Save Blueprints on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add Cross-Save Blueprints in one click.