About FicsIt-Trading
From ficsit.appIntroducing the FICSIT Trading Program. Using new teleport technology you’re able to sell your Parts to the AWESOME Market
![alt text][Picture06]
Introducing the FICSIT Trading Program.
Using new state of the art experimental teleport technology you're now able to sell your Parts to the FICSIT Trading Market. Participating pioneers will be compensated with Coupons to be spend at the AWESOME Market. The Coupons can be redeemed automatically in the AWESOME Coupon Dispenser for storage or to be feed into the AWESOME Market. The AWESOME Market can be automated by feeding coupons into it with a conveyor belt and the bought parts can be automatically extracted by connecting a conveyor belt to the output.
Features.
- #### Adds 3 Buildings
- AWESOME Market: Buy parts and ingots from the FicsIt Trading Market. Has to be feed with FicsIt Trading Currency through the conveyor belt.
- AWESOME Sink MK.2: Earn Ficsit Trading Points by selling parts to the FicsIt Trading Market
- AWESOME Points Dispenser: Get your hard earned Ficsit Trading Points fully automated.
- #### Adds 3 Items.
FicsIt Trading Currency
- FicsIt Trading Coupon = 1 Ficsit Trading Point
- No additional transaction fee
- FicsIt Trading Coin = 10 Ficsit Trading Point
- 1 Ficsit Trading Point transaction fee when dispensed
- FicsIt Trading Chipcard = 100 Ficsit Trading Point
- 15 FicsIt Trading Point transaction fee when dispensed
![alt text][multiplayer]
Images
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![alt text][Picture02]
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![alt text][Picture04]
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Change log
+ 0.1.0 + initial commit + 0.1.1 + fixed some recipes + 0.1.2 + fixed a bug causing the game to crash when loading a save + fixed position of sink input + 0.1.3 + fixed Dark Matter recipe + 0.2.0 + hopefully fixed last bug causing the game to crash when loading a game + some minor bugfixes + added ingots and some raw materials to the AWESOME market + 1.0.0 + implemented fix for multiplayer and added multiplayer functionally (still experimental) + known issues: + clients might have out-of-body experience, if that happen they need to be put out of there misery. waiting sometimes works too. + client can't change dispenser state + subsystems changed, so all points get reset. sorry about that. + reworked UI of Trading Sink + added some icons for buildings and a even more AWESOME mod icon by Deantendo#4265 + implemented fix for items rendering bug with "experimental conveyor rendering" + balancing changes(income reduced) + minor bugfixes +1.1.0 + fixed client not being able to change dispenser state + added new dispenser UI placeholder + added dispenser icon +1.2.0 + added Ada voiceline + adjusted market build rate (all items can now be bought at 780 items/minute, if market is overclocked and enough points are fed) + market now saves points through playsessions + minor balance adjustments/bugfixes +2.0.0 + added support for latest Satisfactory update + minor text fixes
Credits
For bug reports, ideas and general feedback please dm or ping Slite#0755 in the [Satisfactory Modding discord.]
- Slite#0755 - Gamedesign/Programming/3D Modeling
- Deantendo#4265 - Icon/Banner
- CSS - Thanks for an AWESOME Game.
Special thanks to:
- AngryBeaver - [Modeling Tools]
- AndreAquila for resources
- Feyko for the introduction into SF-Modding
- The SML Team
[Modeling Tools]: https://docs.ficsit.app/satisfactory-modding/latest/CommunityResources/ModelingTools.html [Satisfactory Modding discord.]: https://bit.ly/SatisfactoryModding
[Multiplayer]: https://raw.githubusercontent.com/deantendo/community/master/com_mp_yes.png [Picture01]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-152136_fixed.png?raw=true [Picture02]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-151919.png?raw=true [Picture03]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-152151.png?raw=true [Picture04]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-153004.png?raw=true [Picture05]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/HighResScreenshot20210418-153448.png?raw=true [Picture06]: https://github.com/Sli7e/Satisfactory-Modding-Pictures/blob/main/FicsIt-Trading/icons/FicitTradingLogoBannerTrBl.png?raw=true
Highlights
From source dataGame versions
Built for Satisfactory >=383729.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
FicsIt-Trading on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.0.0, released 2025-01-30
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.0.0 | 2025-01-30 | >=383729 | n/a |
| 2.0.0 beta | 2021-12-02 | >=173879 | n/a |
| 1.1.0 alpha | 2021-05-06 | >=151773 | n/a |
Run FicsIt-Trading on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogEconomy & shops
Currencies, shops, trading and rewards.
Runs on your server
From source side supportficsit.app lists FicsIt-Trading as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=383729
- Requires
- 1 other project installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorSli7e, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









