About Megaprojects: Power Domain
From ficsit.appA Megaproject resulting in a colossal Power Storage capable of storing up to 1.000.000MW of power (and more)
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Supported languages:
- English (100%) ✅
Localization is not planned for now.
What is this mod?
Power Domain is a mod of Megaprojects series. The mod introduces the upgradable building which is, essentially, a bigger Power Storage providing superb reserve source of energy, with potential furure benefits.
Megaprojects are extra tasks which are similar to Project Assembly. Megaprojects are more focused on personal gains for pioneers tather than FICSIT. Here is what you need to know about them:
- Megaprojects are colossal buildings which are either robust versions of existing buildings or something that introduces an entirely new mechanic. Or even both to some capacity.
- They have a fixed location in the world since they interact with their environment on getting built. For the same reason they can't be dismantled
- Like Space Elevator they require completion of multiple phases. With each upgrade functionality of the building improves and extends. Phases themselves heavily resemble HUB's Milestones, they can even unlock recipes, give inventory slots (and anything schematics can unlock in general). But it won't be easy, resource requirements are immense, prepare for a new automation challenge.
- When Megaproject gets unlocked, an initialization area will appear and its location will receive a map marker.
In order to not clutter player's HUD, upon unlocking any Megaproject, a new special building gets unlocked, called System of Megaprojects Management.
It has info on all Megaprojects you have access to including additional data. Overall status of Megaproject, current phase info.
In addition it manages per-player display settings (display of initializer's location on map, Megaproject preview hologram, currently tracked Megaproject progress in top right corner along with milestones and Project Assembly).
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About Megaproject
- Level 1 and construction: Unlocked at Tier 4, after researching Expanded Power Infrastructure milestone. Location is revealed and initializaton becomes available. Provides 5000MW of power storage.
- Level 2: Provides 25000MW of power storage.
- Level 3: Provides 100000MW of power storage. Power Satellites recipe gets unlocked.
- Level 4: Provides 1000000MW of power storage. Power input limit is removed.
All phases require Space Elevator parts, automation is, most likely, a viable solution.
Compatibility
- Megaprojects work on vanilla systems, so no critical issues should occur by nature.
- Multiplayer has been tested and was proved to overall everything should work, at least to an extent of building working as expected.
Known issues/unfinished content
- 3D models for various phases of Power Domain are not yet finished. Current model will primarily be used for level 3 of the building, while new models will be made for the rest. That also applies to details of building, support beams are planned to be added for all of models, and levels 3-4 lack radar part on top. Also, proper build sequence animation system is still in development.
- Megaprojects Library is not perfect and there are still limitations I'll need to work around. If jank happens, report it to me.
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Recommended Mods:
Megaprojects - Water Dam: Build three progressively more difficult Water Dams in different as a source of up to 62.000 MW of green power. With each upgrade they also grant ability to build Water Towers - artificial water wells. Their maximum amount and effifiency depends on level of Megaproject.
EasyAlt Rebalance: Most of the balancing has been made with this mod in mind. I highly recommend playing with it to consistently get progressively better recipes throughout your playthrough.
AniPack: In general, I suggest looking into a modpack assembled by myself, everything in it is more or less intertwined providing a Vanilla+/NG+ experience.
Conclusion
If you have any suggestions, ideas or issues you are free to contact me via:
- GitHub (Source code link).
- Discord (@AniMouse), I am on Satisfactory Modding Server and Ficsit Labs.
- Any of my other social media [under maintainance].
Thanks for reading through all of this!
Highlights
From source dataGame versions
Built for Satisfactory >=502094.
Footprint
Rated a light load on a server.
Dependencies
Needs 3 other projects installed alongside it.
Megaprojects: Power Domain on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.6.3, released 2026-09-02
Run Megaprojects: Power Domain on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportficsit.app lists Megaprojects: Power Domain as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=502094
- Requires
- 3 other projects installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorAniViRus Productions, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









