About Megaprojects: Water Dam
From ficsit.appA megaproject resulting in Water Dams which produce energy and allow for construction of water towers
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Supported languages:
- English (100%) ✅
Localization is not planned for now.
What is this mod?
Water Dam is a mod of Megaprojects series. The mod introduces the series of upgradable buildings which are a source of unconditionally free power. In addition, they grant access to Water Towers which are basically the artificial sources of colossal anount of water.
Megaprojects are extra tasks which are similar to Project Assembly. Megaprojects are more focused on personal gains for pioneers tather than FICSIT. Here is what you need to know about them:
- Megaprojects are colossal buildings which are either robust versions of existing buildings or something that introduces an entirely new mechanic. Or even both to some capacity.
- They have a fixed location in the world since they interact with their environment on getting built. For the same reason they can't be dismantled
- Like Space Elevator they require completion of multiple phases. With each upgrade functionality of the building improves and extends. Phases themselves heavily resemble HUB's Milestones, they can even unlock recipes, give inventory slots (and anything schematics can unlock in general). But it won't be easy, resource requirements are immense, prepare for a new automation challenge.
- When Megaproject gets unlocked, an initialization area will appear and its location will receive a map marker.
In order to not clutter player's HUD, upon unlocking any Megaproject, a new special building gets unlocked, called System of Megaprojects Management.
It has info on all Megaprojects you have access to including additional data. Overall status of Megaproject, current phase info.
In addition it manages per-player display settings (display of initializer's location on map, Megaproject preview hologram, currently tracked Megaproject progress in top right corner along with milestones and Project Assembly).
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About Megaproject
There are three separate locations to construct Water Dams on, order of completion doesn't matter - difficulty is based on amount of finished projects, not their location.
- Construction of first Water Dam: Unlocked at Tier 3, via the Water Dams and Underground Pipelines milestone. Locations are revealed and initializaton becomes available.
- Unfinished Water Dams: Increace Water Tower limit by 1 and make 250 MW of power.
- First finished dam: Increaces Water Tower limit by 2, Provides 2000MW of power.
- Second finished dam: Increaces Water Tower limit by 2, Provides 10000MW of power.
- Third finished dam: Increaces Water Tower limit by 2, Provides 50000MW of power.
Constructions of Dams and finishing them increace Water Tower limit by 1, totaling in maximum amount of 6 of them.
All phases require Space Elevator/Not automatable parts, automation is, most likely, a viable solution.
Water Towers are water generators. They have six pipe connections, performance is based on the amount of currently constructed buildings. Each increaces water production by 600m^3, so the maximum production rate of one tower is 3600m^3. Not restricted by terrain, has its own head lift of 75m.
Compatibility
- Megaprojects work on vanilla systems, so no critical issues should occur by nature.
- Multiplayer has been tested and overall everything should work, at least to an extent of buildings working as expected.
Known issues/unfinished content
Megaprojects Library is not perfect and there are still limitations I'll need to work around. If jank happens, report it to me.
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Recommended Mods:
Vanilla Upgrades Peak Efficiency: Water Tower's output doesn't get scaled by Heavy Fluid Overhaul, so, having it isntalled is basically a 2x buff for its performance (as intended). And it can be taken advantage of by this mod's Pipeline Mk. 3.
Megaprojects - Power Domain: A colossal Power Storage which can store up to 1,000,000 MW of power and which establishes a power field over the map granting ability to build Power Satellites - wireless power connections to Power Domain.
EasyAlt Rebalance: Most of the balancing has been made with this mod in mind. I highly recommend playing with it to consistently get progressively better recipes throughout your playthrough.
AniPack: In general, I suggest looking into a modpack assembled by myself, everything in it is more or less intertwined providing a Vanilla+/NG+ experience.
Highlights
From source dataGame versions
Built for Satisfactory >=502094.
Footprint
Rated a light load on a server.
Dependencies
Needs 3 other projects installed alongside it.
Megaprojects: Water Dam on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.2, released 2026-09-05
Run Megaprojects: Water Dam on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportficsit.app lists Megaprojects: Water Dam as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=502094
- Requires
- 3 other projects installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorAniViRus Productions, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









