Source-checkedVehicles & ships

Modular Stations

by narybelieve · for Satisfactory

Provides modular pieces for building train stations

80KDownloads
2 mo agoLast updated
>=502094Latest game version
ficsit.appSource

About Modular Stations

From ficsit.app

Provides modular pieces for building train stations

Overview

Adds small train station pieces which can be assembled into functional, compact train stations like this: 2-Track Station

4-Track Station

Unlocking

After unlocking the "Monorail Train Technology" milestone, 2 schematics will become available in the Awesome Shop:
Schematics

Version 2.0

Modular Modularity

As of Version 2.0, Modular Stations is transitioning to an even more modular format. Station components are built up using
  1. a base (Station Left, Station Right, Empty, Freight, Fluid, Freight (ports below) or Fluid (ports below)),
  2. an optional gantry (Station, Square, or Rounded), which must snap to a base, and
  3. an optional walkway, which must snap to a gantry.
Gantries and walkways will change model at snap/place time based on what they are snapping to, but will not disappear/update if the component that they originally snap to is removed/replaced.

This transition makes it possible to offer more customization with fewer unique components (which de-clutters the build and quick-switch menus and makes the mod easier to maintain). It also makes it possible to build functional stations in which the gantry and/or roof are made out of architectural components, for example: Station with architectural gantries

One "gotcha" to be aware of with this change is that you will have to look the base (not the gantry or sign) in order to interact with stations.

Power Connections

Under the hood, the new modular components have hidden power connections which automatically link together as the components are placed. In the example below, each gantry is electrically connected to the base below it and the three gantries are electrically connected in a chain, so the power line is enough to power both stations and the two side tracks (the middle track still needs a track connection in order to be powered). Most modular components have lights which will turn on when they are powered - pay attention to them if you're trying to find a broken connection. These components have a tiny power draw (1 W) because the game doesn't update the lighting status of buildables with no power draw.

Power flow in 3-track station

Backwards Compatibility

The Modular Station components which existed in Version 1.2.5 of the mod are still present in 2.0, but only available if they were previously unlocked in the save file. If you have stations which use the Version 1.2.5 components in a save file you are trying to future-proof, you should consider re-building them with Version 2.0 components. I'm not planning to remove the Version 1.2.5 components any time soon, but they will likely be removed eventually. Station sign placement has been fixed for Version 2.0 stations only.

Adjusted Clearance

The clearance boxes for "ports below" stations, empty platforms, and stations have been shrunk slightly so that the far-from-track sides of these elements can clip into one another : New clearance This reduces the minimum width of a station with 4 functional tracks from 128 m (vanilla) / 64 m (Modular Stations version 1) to 62 m.

Adjusted Terminology

In Version 1.2.5, "Dummy Station" referred to something that looked like a station but was functionally an empty platform. In Version 2.0, this element can be created by attaching a Station-Style Gantry to an Empty Platform. The new "Dummy Platform" introduced in version 2.0 is a purely decorative component without a track.

Old Notes from Version 1

Additional Features

  • Walkway height adjusted from 7.75m to exactly 8m facilitate better integration with catwalks/foundations
  • "Ports Below" versions of stations, which have input/output ports on the bottom rather than the side. This makes it possible place train stations immediately beside one another without the belt work clipping, meaning that in most scenarios a given area can fit twice as many modular stations as it can vanilla stations. Note that the snapping points for the Freight Platform (Ports Below) are actually buried inside, but they're positioned in such a way that lifts which attach to them will come out with the expected alignment. You can also snap belts to them, but it won't look good.
    Freight Station (Ports Below)
  • "Walkway-Free" variants of stations and side gantries
  • Additional snapping points for signs and catwalks
    Sign Snap Points 1

    Sign Snap Points 2

    Catwalk Snap Points

Tip

Trains seek the shortest route, but the length used in this calculation includes a penalty of 200 m extra for each station that the route passes through. If you want a station with one "main line" and one "docking" track, use an Empty Platform with a Station-Style Gantry for the main line and a regular station for the docking track. This will cause through trains to choose the route through the Empty Platform even if it is slightly longer.

Author Contact

nary_believe on the Satisfactory Modding discord.

Highlights

From source data

Game versions

Built for Satisfactory >=502094.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

Modular Stations on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.0.6, released 2026-08-12

Run Modular Stations on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Runs on your server

From source side support

ficsit.app lists Modular Stations as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=502094
Requires
1 other project installed alongside it.

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓Authornarybelieve, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

Modular Stations, answered

Generated from the mod’s own source data.

Do my players need to install Modular Stations?

ficsit.app lists Modular Stations as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. Modular Stations is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Modular Stations on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add Modular Stations in one click.