Source-checkedBuilding & decoration

No Grass Under Buildings

by TechMonkey · for Satisfactory

Hides grass beneath buildings, stairs, and foundations. Restores it after dismantling.

19KDownloads
21d agoLast updated
>=502094Latest game version
ficsit.appSource

About No Grass Under Buildings

From ficsit.app

Hides grass beneath buildings, stairs, and foundations. Restores it after dismantling.

BUILD WITHOUT THE OVERGROWTH No Grass Under Buildings hides grass, flowers, and other small decorative vegetation that would otherwise poke through foundations, ramps, platforms, and other buildings.

<table align="center" width="80%" cellpadding="0" cellspacing="10" style="max-width:1100px;margin:20px auto 34px;"> <tr> <th width="50%" style="padding-bottom:8px;color:#f39a3c;text-align:center;border-bottom:2px solid #f39a3c;">BEFORE</th> <th width="50%" style="padding-bottom:8px;color:#f39a3c;text-align:center;border-bottom:2px solid #f39a3c;">AFTER</th> </tr> <tr> <td width="50%" style="vertical-align:top;"> Grass before installing No Grass Under Buildings </td> <td width="50%" style="vertical-align:top;"> Grass hidden after installing No Grass Under Buildings </td> </tr> </table>

What It Handles

<table align="center" width="80%" cellpadding="0" cellspacing="0" style="max-width:1100px;margin:0 auto 34px;color:#eeeeee;"> <tr> <td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Grass and small decorative plants beneath buildings</td> <td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Individual, zooped, and blueprint construction</td> </tr> <tr> <td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Landscape grass, cliff grass, and flowers</td> <td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Buildings already present when loading a save</td> </tr> <tr> <td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Automatic restoration after dismantling</td> <td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Multiplayer servers and connected clients</td> </tr> <tr> <td width="50%" style="padding:8px 20px 8px 4px;vertical-align:top;">● Targeted, event-driven foliage updates</td> <td width="50%" style="padding:8px 4px 8px 20px;vertical-align:top;">● Optional clearing along saved vehicle paths</td> </tr> </table>

<table align="center" width="80%" cellpadding="0" cellspacing="0" style="max-width:1100px;margin:0 auto 20px;background-color:#202224;border-top:3px solid #f39a3c;border-bottom:1px solid #444444;"> <tr> <td width="40%" style="padding:26px;color:#eeeeee;vertical-align:middle;"> Vehicle paths Optionally clear supported decorative foliage along saved vehicle routes. The cleared width automatically adjusts to the assigned vehicle.

Remove the route or disable the setting and the foliage returns. </td> <td width="60%" style="vertical-align:middle;"> Decorative foliage cleared along a saved vehicle path </td> </tr> </table>

Focused by design: Trees, bushes, roots, logs, berries, resource plants, and other substantial gameplay foliage remain under normal player control.

<table align="center" width="80%" cellpadding="0" cellspacing="18" style="max-width:1100px;margin:0 auto 28px;"> <tr> <td width="50%" style="padding:0 18px 0 0;color:#eeeeee;vertical-align:top;border-right:1px solid #555555;">

Configuration

  • Building foliage handling is automatic.
  • Vehicle-path clearing is enabled by default.
  • The setting applies without reloading the save.
</td> <td width="50%" style="padding:0 0 0 18px;color:#eeeeee;vertical-align:top;">

Compatibility

  • Satisfactory 1.2.4 / CL 502094 or newer
  • Satisfactory Mod Loader 3.12.x
  • Matching mod versions are required in multiplayer.
</td> </tr> </table>

Highlights

From source data

Game versions

Built for Satisfactory >=502094.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

No Grass Under Buildings on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.10, released 2026-09-25

Run No Grass Under Buildings on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Building & decoration

Blocks, furniture, decorations and building tools.

Runs on your server

From source side support

ficsit.app lists No Grass Under Buildings as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=502094
Requires
1 other project installed alongside it.

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓AuthorTechMonkey, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

No Grass Under Buildings, answered

Generated from the mod’s own source data.

Do my players need to install No Grass Under Buildings?

ficsit.app lists No Grass Under Buildings as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. No Grass Under Buildings is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run No Grass Under Buildings on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add No Grass Under Buildings in one click.