About Powered Conveyor Belts
From ficsit.appGives belts energy consumption
<table><tr> <td>
</td><td>
</td> </tr></table>
Note: Not dedi-server compatible
Introduction
This mod adds energy consumption to all belts, including modded belts, and optionally the splitters and mergers. They now require a cable-powered Belt Control Unit (unlocked T0 automatically).
Background
Using conveyor belts in vanilla Satisfactory comes with no penalty, they are easy to place and are generally always better than using vehicular transport from a mere technical (disregarding immersive) perspective. This mod is aimed at balancing the game by requiring the player to power their belts, and (optionally) the attachments. It also adds strategic management since the player has to be mindful of their belt system. Plus now the player has a reason to produce more power!
Instructions
The mod is easy to use.
When you install the mod all belts will be disabled and not transport anything. Build a Belt Control Unit and connect it to a power grid in order to make the belts move again but be mindful that you must have enough electricity or the fuse will blow.
Warning: It is highly recommended that you plan ahead before installing the mod on an existing save game, or there can be chaos, i.e. build some extra power generators. The belts on my mid/end-game save took 5000 MW during testing.
Configurability
Mod configuration found in main menu contains adjustable energy cost sliders to alter the mod's default values.
Compatibility
The mod is (currently) incompatible with mods which add a variable belt speed. A fix to this requires extra programming as it now gets the values from defaults. The belts will return to their default speed if they had a custom setting, now.
The mod is however able to use belts from other mods, also their belt attachments (as long as the author uses base game assets as parent classes).
Known bugs
- If fuse blows belts may refuse to run again unless player reloads the save game.
- Power consumption may not always be calculated immediately after the Belt Control Unit has been built and belts run without power
Aware of the bugs. They're on the todo-list. Also a balance patch is due, the consumption default is too high after play-testing, meanwhile you can adjust it manually in the mod's config.
Find me on the Modding Discord if you have any questions or input.
Totally voluntary, but if you appreciate my work you may leave a little tip.
<form action="https://www.paypal.com/donate" method="post" target="_top"> <input type="hidden" name="hosted_button_id" value="2G9J8Y8HLTTVG" /> <input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" border="0" name="submit" title="PayPal - The safer, easier way to pay online!" alt="Donate with PayPal button" />
</form>
Credits
Mod icon by Rafi
Highlights
From source dataGame versions
Built for Satisfactory >=365306.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 24 mo ago.
Powered Conveyor Belts on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.1, released 2024-10-20
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.1 | 2024-10-20 | >=365306 | n/a |
| 0.5.2 beta | 2023-10-07 | >=240610 | n/a |
| 0.5.0 alpha | 2023-07-13 | >=202470 | n/a |
Run Powered Conveyor Belts on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportficsit.app lists Powered Conveyor Belts as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=365306
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓AuthorSifVerT, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









