Source-checkedGameplay & overhauls

Quantum Energy Rebalance

by AniViRus Productions · for Satisfactory

Rebalancing recipes related to Tier 9 power generation for less overwhelming resource management

12KDownloads
4 mo agoLast updated
>=491125Latest game version
ficsit.appSource

About Quantum Energy Rebalance

From ficsit.app

Rebalancing recipes related to Tier 9 power generation for less overwhelming resource management

AniViRus Productions (AniMouse) is now on Ficsit Labs. Join for news, updates and your feedback and suggestions!

Donation link on Boosty blog if you wish to toss a coin to support me. Everything goes into a new PC for modding!


Quantum Energy Rebalance

This mod aims towards rebalancing recipes and energy values related to Tier 9 power sources - Ficsonium and Ionized fuel. ***

My understanding behind Coffee Stain's balancing

From what I have observed, both of these power supplies are not designed for a net-positive energy gain. Fisconium exists to get rid of plutonium waste and inflate a total energy production value to boost value of Alien Power Augmenters. As for Ionized fuel it the most superior fuel for jetpacks and transportation - drones speed increases by 20% compared to rocket fuel.

The problem: While I see obvious benefits of using these resources in their possible intended way, the resources you need for both of those to fully execute them are overwhelming. While recipe for synthetic power shards is alright, the amount of them one needs to convert 1200 units of Rocket fuel (For 600 packaged ionized fuel to fuel a good drone network) is ridiculous. As strange as Dark-Ion fuel that seems to just be a typo. The same goes for Ficsonium - recycling 75 Plutonium Waste will quickly deplete your SAM reserves. And since Ficsonium Fuel Rods production is net negative that also forces pioneers to simply sink Plutonium Fuel Rods as Uranium energy is already sufficient to satisfy average player's need of ~100k MW of energy to make it through phase 5. ***

Changes list:

1. Ionized Fuel

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2. Dark-Ion Fuel

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3. Ficsonium

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4. Ficsonium Fuel Rod

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Each of the recipes is unlocked simultaniously with their original counterparts

5. Ficsonium Fuel Rod enegry value

Ficsonium Fuel Rod enegry value has been increased by 250% (from 150000 MJ to 375000 MJ) to be more appealing to pioneers

6. Ficsonium Fuel Rods are now sinkable (~314000 points)

Ficsonium Fuel Rod enegry value has been increased by 250% (from 150000 MJ to 375000 MJ) to be more appealing to pioneers ***

Trivia

  1. I know that consumption of 50 units of Rocket fuel makes it impossible to achieve 100% production efficiency without extra mods, but IMO that is the most reasonable amount of rocket fuel per one shard.
  2. Dark-Ion Fuel recipe being utilized by refinery instead of converter is intentional to make transition to it much smoother.

***

Recommended Mods:

Quantum Technology Utilities: My own mod which adds some extra Tier 8-9 alternative recipes which intertwine with changes in this mod. And thus works well together with this mod!

Heavy Fluid Overhaul: Though it's not mandatory, if you want to get 100% efficiency from original Ionized Fuel recipe this mod is a must.

Waste Shielding and Waste Shielding Plus (addon): This mod had the most significant impact on these balancing changes, you may an interesting synergy between these two mods!

EasyAlt Recipes: While not having direct impact on the mod some balancing changes have been decided while looking at this mod.


Conclusion

If you have any suggestions, ideas or issues you are free to contact me via:

  • GitHub (Source code link).
  • Discord (@AniMouse), I am on Satisfactory Modding Server and Ficsit Labs.
  • Any of my other social media [under maintainance].

Thanks for reading through all of this!

Highlights

From source data

Game versions

Built for Satisfactory >=491125.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

Quantum Energy Rebalance on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.5, released 2026-06-08

Run Quantum Energy Rebalance on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

ficsit.app lists Quantum Energy Rebalance as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=491125
Requires
1 other project installed alongside it.

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓AuthorAniViRus Productions, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

Quantum Energy Rebalance, answered

Generated from the mod’s own source data.

Do my players need to install Quantum Energy Rebalance?

ficsit.app lists Quantum Energy Rebalance as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. Quantum Energy Rebalance is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Quantum Energy Rebalance on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add Quantum Energy Rebalance in one click.