About Smart Wireless Lighting
From ficsit.appSmart Wireless Lighting extends the stock Lighting Panel adding an extra feature to allow you to set light connections
SMART Wireless Lighting
Smart Wireless Lighting takes advantage of the Lighting network from Satisfactory but allows a user to manage and connect to those lights from the SMART Wireless Lighting Control Panel.
Unlocked in the Resource Sink Shop in the Organization section where the other Lighting buildables are located. BUT ITS FREEEEEE
Features
- SMART Wireless Lighting Panel
- This panel is built off the regular Lighting Control Panel, but adds a secondary screen that displays the Lights that are not connected to any other systems and shows the Lights that are connected to the current Control Panel.
Known Issues
- When connecting/disconnecting a light from a normal cable, the light list will not update. (Fix coming soon)
- Daisy chaining doesn't work. The SMART wireless light panel ignores a light with a connection (for now). The issue above can also cause an issue where the light either appears or disappears after a different refresh. The daisy chaining with cables issue will be addressed ASAP, but the first issue is my current priority.
New Features
- Add a map to help identify which lights can be connected to as well as which are currently connected.
- Add ability to change names of lights like trains naming system (maybe..)
Changelog
1.0.8
- 1.0 SUPPORT!!
- Fixed multiplayer/dedicated server issues.
1.0.7
- Updated to support U8!
1.0.6
- Fix issue where the list of lights didn't refresh after a new one was built.
- Fix issue where intensity percentage on the connected lights did not match the control panel.
1.0.5
- Updated to support U7, will not work on U6.
1.0.4
- Updated to support U6
- Reworked almost the entire system to (hopefully) make things more efficient.
- Removed a ton of bloated code that needed to be deprecated.
- Fixed how the list of lights is updated so that it actually updates properly.
1.0.3
- Fixed light list screen wasn't refreshing properly.
- Small changes to decrease workload on the lists page.
1.0.2
- Fixed loading issue
1.0.1
- Updated to support U5
1.0.0
- Updated to support the new Update 5
- Resolve issue where list of lights wouldn't load properly when switching between the Light Details & Light Selection window.
0.9.6
- If a Light is not connected to a Light Control Panel or SMART Lights Control Panel, it will be available to be connected to, as long as there are free connections.
0.9.5
- Fixed distance always set to 0m after building a light.
- Fixed issue that happened when disconnecting from a light, it wouldn't clear out the connection and the light would think it didn't have free connections.
- Fixed Light list not updating when a different SMART Control Panel connected/disconnected from a light.
0.9.4:
- I didn't update the RemoteVersionRange, so client couldn't connect to a host when using this mod. Pushing this ASAP so multiplayer actually works.
0.9.3:
- The sorting I added in .2 messed up the original sorting, so swapped the logic.
0.9.2:
- Changed location of item in the Resource Sink Shop.
- Fixed the Lights selection boxes so that they're ACTUALLY scrollable.
- Changed the sorting on Lights so that the ones that are connected are displayed first as well.
0.9.1:
- Added a sort method onto the Light list, which sorts the closest Lights first.
0.9.0:
- Officially in beta, things are working quite nicely.
- Fixed multiplayer support and essentially reworked the entire system to ensure that there wasn't a major difference between single and multiplayer.
- Changed how connections are made, using a custom power line.
- Fixed when removing or adding a new Light, the list is properly updated.
- Fixed issue where destroying a SMART Lighting Panel, the Light list is updated with any Lights that were connected to the destroyed building.
0.1.0:
- Original upload to ficsit.app, was very alpha and needed quite a bit of rework.
Warning
This mod, just like most other mods, may cause issues with save games. Due to the overall connections between this mod and the built-in fuctionalities from CSS, whenever a major update to the lighting system happens, it can cause loading issues for your world. If you have any issues or bugs related to this mod, please tag me @crouton on discord or create an issue on GitHub describing the problem IMMEDIATELY.
Contributors
- Crouton
- Deantendo
Highlights
From source dataGame versions
Built for Satisfactory >=416835.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
Smart Wireless Lighting on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.10, released 2025-06-11
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.10 | 2025-06-11 | >=416835 | n/a |
| 0.9.6 beta | 2021-08-27 | >=150216 | n/a |
| 0.1.0 alpha | 2021-08-10 | >=150216 | n/a |
Run Smart Wireless Lighting on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Runs on your server
From source side supportficsit.app lists Smart Wireless Lighting as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=416835
- Requires
- 1 other project installed alongside it.
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓Authordjtheseira, as published on ficsit.app
- ✓LicenseNot published by the sourceFree









