Source-checkedTechnology & automation

Structural Power

by Hal · for Satisfactory

Structural Power adds a hidden power network through structural pieces

1.6KDownloads
2 mo agoLast updated
>=491125Latest game version
ficsit.appSource

About Structural Power

From ficsit.app

Structural Power adds a hidden power network through structural pieces

StructuralPower

Version 3.1.3 · Satisfactory 1.2 (≥491125) · SML ^3.12.0

Structural Power adds a hidden power network through structural pieces — foundations, walls, ramps, and bridge poles — so you can power outlets and poles without running visible wires along every segment. v3.1 adds opt-in machine groups and pipe topology (generators, storage, resources, production; fluid supports and machine pipe ports → inline pumps; transport stub). v3.0 reworked attach, load, and reconcile on vanilla circuit APIs with opt-in structural lighting and named light groups.

How it works

  • Retroactive — existing structures are wired on load; no rebuild required after installing or updating
  • Wire one structural outlet to your grid; connected structure shares the bus
  • Ground poles, wall outlets, and towers bridge to the nearest powered structure
  • Connectivity is rebuilt from world geometry on load — nothing structural is persisted, so saves can't carry stale links
  • Machines (opt-in, default off) — generators and power storage attach on structure; miners and manufacturers draw from the same bus when a bus host is present
  • Pipes (opt-in, default off) — fluid pipe supports and machine pipe ports inject structure power into connected pipe runs; inline pumps draw from that bus (not hypertubes)
  • Structural lighting (opt-in) — lights on powered foundations draw from the bus (named groups via lights control panels)
  • Id assign (I) — Source/Control ids on eligible buildables (lights, switches, panels, and other enabled components)
  • Power switches gate keyed subnets on structures — optional pole bridge; Mode B keyed subnets by default
  • Hoverpack tethers from nearby powered structure geometry — adjustable horizontal/vertical reach on the server

Chat commands

Type in the in-game chat on the server or listen host (dedicated-server operators with authority). Commands start with ! and do not appear in public chat. Responses show as Hal: system messages.

Available commands ([] — required argument):

  • !lighting — toggle structural lighting (default off)
  • !Generation — toggle generators + power storage on structure (default off)
  • !Resources — toggle miners / extractors (default off)
  • !Production — toggle manufacturers / radar / sink (default off)
  • !Transport — toggle wired transport consumers — stub (default off)
  • !Pipes / !pipe — toggle structural pipe bus (supports + machine pipe ports → pumps; default off)
  • !Belts — toggle belts group — no attach yet (default off)
  • !HoverH [1-10] — set hoverpack horizontal reach multiplier (saved to cfg)
  • !HoverV [1-10] — set hoverpack vertical reach multiplier (saved to cfg)
  • !pwrhelp — list Structural Power chat commands

Settings persist to Configs/StructuralPower.cfg on the server/host. Change via chat, console (StructuralPower.Set), or edit the cfg file directly. Chat Mk 2 expandable help lists the same commands when installed.

Roadmap

Feature releases after the v3.0 foundation. Stages are opt-in on servers (off until you enable them).

v3.0.0 — Foundation rewrite (previous)

  • Vanilla-first reconcile — processors, transfer-gated bridges, rebuild-from-geometry
  • Stable retroactive load after v2.1 save pain
  • Structural lighting, I-key Id config, switch subnets, hoverpack tether
  • Faster / more stable load remesh on large saves
  • Server config via cfg / console / chat only

v3.1 — Machines + pipes (current, 3.1.3)

3.1.3 simplifies the pipe-support spline lookup. 3.1.2 recooks vs CL 502094 (protected OnBuildEffectFinished hook). 3.1.1 fixes satisfactory-calculator.com save uploads (SCIM-safe persistence of Id-panel names and overrides).

  • Generators — coal, fuel, nuclear, geothermal, wind, alien booster, HUB biomass
  • Power storage — charge/discharge on structure grid
  • Resources — miners, water/oil, fracking, geysers
  • Production — manufacturers, radar, AWESOME Sink
  • Pipes — fluid supports + machine pipe ports inject runs; inline pumps on bus (!Pipes / !pipe)
  • Transport — wired-power stub (stations, elevators)
  • Belts — toggle only (no attach)

v3.2 — Belt topology (in development)

  • Conveyor runs to remote miners

v3.3 — Hypertube topology

  • Launcher draw along hyper runs

v3.4 — Rail topology

  • Rail bed coupling; train power stays vanilla third rail

Requirements

  • Satisfactory 1.2 (≥491125)
  • SML ^3.12.0

Multiplayer

Works on client and all dedicated servers (Windows and Linux). Required on remote — all players need the same mod version (^3.0.0).

Server operators: edit Configs/StructuralPower.cfg on the dedicated host, or use console / chat when connected as authority. See Documentation/multiplayer.md and Documentation/chat-commands.md.

StructuralPower in-game — foundation and pole on structural bus

Source

GPL-3.0 — github.com/TheHaliax/SatisfactoryMods

Highlights

From source data

Game versions

Built for Satisfactory >=491125.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

Structural Power on Nxeon

From our catalogue
One-click install
Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
Server side
Required on the server
Server load
light
Smallest plan we suggest
Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
3.1.3, released 2026-08-14

Run Structural Power on a Satisfactory server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on ficsit.app as “Mods”

Technology & automation

Machines, power, logistics and automation.

Runs on your server

From source side support

ficsit.app lists Structural Power as required on the server. Check its ficsit.app page to see whether players need it too.

Compatibility

Game
Satisfactory
Runs on
Serverrequired on the server
Game versions
>=491125
Requires
1 other project installed alongside it.

Verified at the source

  • ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
  • ✓AuthorHal, as published on ficsit.app
  • ✓LicenseNot published by the sourceFree

Structural Power, answered

Generated from the mod’s own source data.

Do my players need to install Structural Power?

ficsit.app lists Structural Power as required on the server. Check its ficsit.app page to see whether players need it too.

Is it free?

Yes. Structural Power is free to download from ficsit.app.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Structural Power on a Satisfactory server.

Deploy in about a minute from $12.00 a month, then add Structural Power in one click.