About Teleport Logistics
From ficsit.appNamed teleport routes for items and fluids, plus powered personal destinations for your Pioneer.
Teleport Logistics
Connect distant factories. Travel between your outposts.
Build an input and an output, give them the same named route, and connect your belts or pipes. Cargo crosses the map with no train line, truck path or drone port in between. Late game, your Pioneer can travel the same network.
What you get
- Item Teleporters: send mixed conveyor cargo between factories. Multiple inputs merge, and multiple outputs share available supply.
- Fluid Teleporters: move liquids or gases through routes that keep different fluid types separate.
- Teleporter Hubs: optional. Group routes into named channels and manage a large network from one window.
- Personnel Teleporters: choose a powered destination from a searchable directory, with coordinates and optional native sign icons.
- Six industrial buildings with Customizer support, directional indicators and map entries. Logistics and Personnel use separate map sections.
Full building reference: Buildings
Unlocks
Tier 5: Teleport Logistics
100 Circuit Boards · 100 Reinforced Iron Plates · 200 Cable
Unlocks the four item/fluid buildings and the management hub.
Tier 9: Teleport Personnel Transport
200 Time Crystals · 100 Supercomputers · 50 Turbo Motors
Unlocks personal travel between powered Personnel Teleporters.
Your first route
- Build an Item (In) and an Item (Out) from the Teleporter category.
- Press E on each. Keep the Default channel, enter the same route name, and apply.
- Feed the Input with a belt or pipe and connect the Output to your factory.
Input sends cargo into the network. Output brings it back out. Each endpoint holds a small local buffer you can watch while a route fills.
Step-by-step with screenshots: Your first route
Fluids
Fluid routes keep each fluid type separate and expose the local buffer. Flushing is explicit, asks first, and discards the local buffer only. Your pipe network is untouched. On item endpoints nothing is ever destroyed: you take buffered items straight into your inventory.
Channels and routes
Default works without a hub. A powered management hub gives you a separate named channel; logistics continue when that hub loses power.
More on naming, searching and reassigning: Channels and routes
Hubs
A hub is optional. Use one to group routes into a named channel, search a large network, read endpoint coordinates and buffers, and rename or pause routes from one window.
Personal travel
Build and power two Personnel Teleporters. Name them, then press E and click a ready destination. The placement arrow marks the front exit. Busy or blocked destinations cannot accept travel.
On the map
Logistics endpoints and Personnel Teleporters get their own map sections, so a large network stays readable.
Power and capacity
| Building | Power | Capacity | | --- | --- | --- | | Item endpoint | None | 64 items; up to 1,200 items/min | | Fluid endpoint | None | 50 m³; up to 600 m³/min | | Management hub | 5 MW | No cargo storage | | Personnel Teleporter | 50 MW at each end | 30-second hub reservation per journey |
Throughput limits apply per endpoint and are further limited by connected belts/pipes, supply and receiving capacity. They are configured ceilings, not guaranteed measured rates. The network supports up to 256 routes. Drain local buffers before reassigning routes.
Throughput and power in detail
Compatibility
Highlights
From source dataGame versions
Built for Satisfactory >=502094.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 26d ago.
Teleport Logistics on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Satisfactory servers. We download it from ficsit.app, place it, and restart the server.
- Server side
- Required on the server
- Server load
- light
- Smallest plan we suggest
- Satisfactory — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.5.12, released 2026-09-19
Run Teleport Logistics on a Satisfactory server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Runs on your server
From source side supportficsit.app lists Teleport Logistics as required on the server. Check its ficsit.app page to see whether players need it too.
Compatibility
- Game
- Satisfactory
- Runs on
- Serverrequired on the server
- Game versions
- >=502094
Verified at the source
- ✓ficsit.appOfficial listing, checked 2026-10-15Open ↗
- ✓Authorjosh-tf, as published on ficsit.app
- ✓LicenseNot published by the sourceFree





















