Source-checkedBuilding & decoration

DamageIndicator Mono

by BbIJABNPOBATEJb · for Schedule I

Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.

187Downloads
23d agoLast updated
BepInExLoaders
ThunderstoreSource

About DamageIndicator Mono

From Thunderstore

Health bars over characters after they take damage or always, your own movable health bar, floating damage numbers, stun bar and KO badges. Fully configurable in game. Mono build for the alternate branch.

Damage Indicator

> Mono build for the alternate Steam branch. Playing on the default branch? Install DamageIndicator instead.

Health bars and floating damage numbers for Schedule I — clean, readable, and out of the way: nobody's health is shown until they actually take damage.

Features

  • Health bars over characters as soon as they take damage (from you, the police, anyone), fading

out a few seconds later. The part just lost flashes white and drains away, so every hit reads at a glance. Or keep them on all the time over everyone near you that you can see (Characters → Health bars → Always).

  • Your own health bar, hidden while you are at full health; it appears when you get hurt and

stays until you are healed. Move it anywhere on the screen and resize it with the mouse.

  • Damage numbers pop up where a character is hit: white for your hits, grey for others',

yellow KO for a knock-out blow, red for a killing blow. Damage you take and healing you get (food, medicine) pop up next to your bar. Hits by others (other players, fights between characters) only show when you see them: nearby and not behind a wall.

  • Stun bar (yellow) under the health bar. Schedule I has no stun meter, so it shows the real stun

states the game uses: tased (2 s), staggered by a heavy hit, knocked down — plus a KO badge for knocked-out characters and DEAD for dead ones.

  • Everything is configurable in a native in-game screen (pause menu → Damage Indicator):

when bars show, sizes, how long they stay, names, health numbers, which hits get numbers, and more.

  • Works in single player and multiplayer (hits are seen on every client). Translated into all

Polyglot languages.

Installation

With a mod manager (r2modman, Thunderstore App): install DamageIndicator for the default Steam branch or DamageIndicator_Mono for the alternate branch. Also on Nexus Mods.

Manually:

  1. Install MelonLoader 0.7.3 (0.7.1 is not supported).
  2. Download DamageIndicator-<version>-IL2CPP.zip (default Steam branch) or DamageIndicator-<version>-Mono.zip

(alternate branch) from Releases.

  1. Extract it into the game folder so that Mods/DamageIndicator_Il2Cpp.dll (or _Mono.dll) is in place.

Only install the build matching your game branch.

Usage

Open Pause menu → Damage Indicator. Move and resize your health bar shows the bar with sample values: drag it, use the mouse wheel to resize, right-click to reset, Done (or Enter) to finish.

Configuration

Everything in the in-game screen is also in UserData/MelonPreferences.cfg under [DamageIndicator]:

| Setting | Default | | |---|---|---| | PlayerBar | 0 | Your bar: 0 while hurt, 1 after damage, 2 always, 3 never | | PlayerBarX, PlayerBarY, PlayerBarScale, PlayerBarWidth | above the hotbar | Position (0–1 of the screen), size, width | | NpcBars | 0 | Characters: 0 after damage, 1 also while they fight you, 2 never, 3 always (everyone near you in sight) | | NpcHideDelay / PlayerHideDelay | 6 / 4 | Seconds a bar stays | | NpcMaxDistance | 60 | No bars for characters further away (m) | | DamageNumbers | 0 | 0 all hits, 1 only yours, 2 off | | OthersHitsRange | 30 | Others' hits show a number and a bar only this close (m) and in sight | | StunBars | true | Yellow stun bar and KO badge |

Changelog

See CHANGELOG.md.

Credits

Developed with AI assistance (Claude by Anthropic) and tested in game on both branches with automated in-game tests.

License

MIT.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 23d ago.

DamageIndicator Mono on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
1.1.0, released 2026-10-12

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 4 recorded builds of DamageIndicator Mono.

Recent builds

BuildReleasedGame versionsLoaders
1.1.02026-10-12n/aBepInEx
1.0.22026-10-03n/aBepInEx
1.0.12026-10-01n/aBepInEx
1.0.02026-09-30n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-12Open ↗
  • ✓AuthorBbIJABNPOBATEJb, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

DamageIndicator Mono, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. DamageIndicator Mono is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download DamageIndicator Mono free from Thunderstore.

NxLabs

Run DamageIndicator Mono on a Schedule I server.

Free to download from Thunderstore.