About ActuallyWorkingEmployees
From ThunderstoreEmployees that keep working: fixes for stuck botanists, chemists, handlers and cleaners, and every employee setting in a phone app. Replaces Harder Working Employees.
Actually Working Employees - Employees That Keep Working
> 🛟 Need help or found a bug? Get support at support.doodesch.de/actuallyworkingemployees.
> Botanists, chemists, handlers and cleaners that stop mid-job, walk in circles or stand idle without a reason? This mod fixes them on the host and puts every employee setting in a phone app. Every setting starts at the vanilla value. Built on S1API and Sideload.
Features
Fixes for all four employee roles. They run on the host and stay on while you change settings:
- No more endless walks. An employee that loops a failed walk, or stands still while it should walk, is moved to its target.
- Chemists keep going. A chemist that fills a cauldron counts as working and is not sent to a new task. A chemist that sits without a task is reset, but a running station is never interrupted.
- No leftover locks. Stations and slots are freed when an employee stops working or is fired, and before the night is skipped.
- No lost items. Something an employee still carries goes back to its source slot when the task is cut short.
- Real reasons. Idle chemists and cleaners say which station or bin holds them back.
- Cheaper path checks. Whether a station can be reached is remembered for a few seconds instead of checked every tick.
On top of that:
- Every employee balance setting. Walk speed, wages, signing fees, assignment limits and the time of each action, for botanists, chemists, handlers and cleaners. All at the vanilla value until you change them.
- Fast preset. One button doubles the work speed and raises the walk speed of all four roles. Wages and limits stay as they are.
- Handler routes. Wait for a worthwhile load before a trip, and pick the fullest, emptiest or nearest route first.
- Botanists and sprinklers. The botanist can leave pots alone that a sprinkler watered recently.
- Station and growth speed. Speed multipliers for plants, mushrooms, drying racks, cauldrons, lab ovens and mixing stations.
- More employees per property. Properties can hold more employees than idle spots, and the employee limit can be changed.
- Walk through each other. Employees can ignore each other and furniture colliders while walking.
- Diagnostics. Problem badges, a Setup Doctor and idle time tracking show what holds an employee back. All three are off by default.
The phone app
Open Employees on your phone. The groups are on the left, the settings of the selected group on the right.
- Switches, steppers and typed values change a setting. The value is saved about a second later.
- A setting that differs from the default shows its default and a reset button.
- Fast applies the Fast preset after a confirmation. Reset all sets everything back to the defaults.
- Use vanilla balance (General) makes every balance setting act like the base game while it is on. The fixes stay active.
- The Diagnostics group has the Setup Doctor's Run check button, the problem badges and the idle time list.
The app needs Sideload. Without it the settings still work through the file below.
Configuration
Settings are saved in UserData/ActuallyWorkingEmployees.cfg, one [AWE_<Group>] section per group. On the first start the mod takes over the values it finds in MelonPreferences.cfg. Edit the file while the game is closed, or use the app.
In walk speed, daily wage and signing fee, -1 means the game's own value.
The release build has no dev console commands. They exist only in Debug builds.
General
Section [AWE_General]. Switches that apply to the whole mod.
| Key | Default | What it does | |---|---|---| | UseVanillaBalance | Off | Every balance setting acts as in the base game while on. Fixes stay active. | | DisableEmployeeCollision | Off | Employees no longer block each other while walking. | | DisableFurnitureCollision | Off | Employees walk through furniture colliders on their path. | | VerboseLogging | Off | Writes detailed lines to the log: option changes and feature start-up. |
Reliability
Section [AWE_Reliability]. The fixes. Each one has an on/off switch and, where it makes sense, its timing.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update today.
ActuallyWorkingEmployees on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server type needed
- BepInEx
- Server load
- light
- Latest build
- 1.0.0, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 1 recorded build of ActuallyWorkingEmployees.
Dependencies
- Required: MelonLoader
- Required: S1API Forked
- Required: Sideload
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Schedule I
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorDooDesch, as published on Thunderstore
- ✓LicenseNot published by the sourceFree



