Source-checkedGameplay & overhauls

FullHouse

by DooDesch · for Schedule I

Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.

1.4KDownloads
3 mo agoLast updated
BepInExLoaders
ThunderstoreSource

About FullHouse

From Thunderstore

Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.

FullHouse - Bigger Co-op Lobbies for Schedule I

> 🛟 Need help or found a bug? Get support at support.doodesch.de/fullhouse.

> Bigger co-op lobbies. Vanilla caps you at 4 players - FullHouse raises the cap (32 by default) so more > friends can join the same game. Drop it in, host, and fill the lobby. Works on its own, no other lobby mod > needed.

Version Game MelonLoader

Features

  • Bigger lobbies, out of the box. Raises the co-op cap from 4 to 32 by default.
  • Configurable capacity. One setting (Capacity, 2-250) sets the lobby size. 32 is the tested default.
  • Standalone. Does the whole job itself - Steam lobby limit, the game's player list, the invite gate and

the lobby UI. No other lobby mod required.

  • Plays nice with others. If you run another cap mod too, FullHouse cooperates - the highest cap wins and

nothing double-patches.

  • Clients follow the host. A joining player automatically adopts the host's lobby size, so mismatched

capacity settings still seat everyone.

  • Light-touch. The lobby layer plus the network transport's client limit, so the extra seats can be

connected into and not just occupied. Saves and gameplay are left alone.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+. No other dependencies.
  • Every player in the lobby needs FullHouse (the host to raise the limit, each client to seat the extras).

Settings

Capacity (default 32, range 2-250) in UserData/MelonPreferences.cfg under [FullHouse]. The game was built for small lobbies, so counts well above 32 can get unstable - start modest.

License

MIT. See the included LICENSE.md.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

FullHouse on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
1.1.0, released 2026-08-03

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of FullHouse.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorDooDesch, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

FullHouse, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. FullHouse is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download FullHouse free from Thunderstore.

NxLabs

Run FullHouse on a Schedule I server.

Free to download from Thunderstore.