Source-checkedPerformance

Litterally

by DooDesch · for Schedule I

Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.

513Downloads
3 mo agoLast updated
BepInExLoaders
ThunderstoreSource

About Litterally

From Thunderstore

Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.

Litterally - Trash Without the Lag

> 🛟 Need help or found a bug? Get support at support.doodesch.de/litterally.

> Schedule I's litter is a known performance sink - every scrap is a real object with a > rigidbody, colliders and its own save entry. Litterally routes all of it into a cheap > instanced field and only makes the trash near you real. You get the vanilla amount of > litter and better frames; turn one setting up and the map holds litterally tens of > thousands of pieces, still at a playable frame rate.

Version Game MelonLoader S1API

What it does

The game's trash generators are expensive: every piece of litter is a real GameObject with a rigidbody, colliders, a per-item tick and its own save file. Litterally routes that generated trash into a cheap GPU-instanced field (a few draw calls, compact arrays) and materializes real, interactable items only in the small working set around the player and cleaners. Everything else stays virtual until you (or a cleaner) actually get near it.

Turn the multiplier up and the map holds tens of thousands of trash items at a playable frame rate, with everything still working exactly like vanilla.

Features

  • Pick up / throw trash near you - the items in front of you are real TrashItems.
  • Cleaners roam, collect the litter, empty their bins and dispose the bags as usual.
  • Sleeping-dynamic physics - nearby trash settles into natural poses, collides

realistically and can be shoved or thrown, then auto-sleeps so it stops costing.

  • Persistence - the field is saved as one compact blob and restored on load, written

outside the game's save folder so it can never bloat or corrupt your save.

  • Good citizen - only the game generator's own trash is absorbed; trash another mod

creates directly is left untouched.

  • More trash if you want it - TrashMultiplier defaults to 1, the vanilla amount.

Raise it to pile up far more litter; the same layer keeps that cheap.

Requirements

  • Schedule I 0.4.6f11 (IL2CPP) with MelonLoader 0.7.3+.
  • S1API (pulled in as a dependency).

The performance layer turns on automatically - there is nothing to configure to get the benefit.

Settings

Editable in UserData/MelonPreferences.cfg (category Litterally_01_Main):

| Setting | Default | Meaning | |---|---|---| | EnablePerformanceLayer | on | Master switch. Off = fully vanilla trash. | | EnableInMultiplayer | off | Force the layer on in multiplayer (experimental). | | MaxRealItems | 200 | How many trash items are real/interactable around you at once. | | MaterializeDistance | 32 | How far ahead (m) trash becomes interactable. | | RenderDistance | 150 | How far (m) the instanced field draws. | | TrashMultiplier | 1 | Multiply the game's own trash output (1 = vanilla, up to 1000). | | ActivePhysics | off | Materialized trash uses active (sleeping-dynamic) physics. |

Optional on-screen overlays (all off by default): ShowFpsCounter, ShowActiveItems, ShowStatsPanel, ShowRanges.

Multiplayer

The instanced field is local-only - it is not replicated over the network - so by default the performance layer auto-disables in multiplayer and the game runs vanilla. Set EnableInMultiplayer = on to try it anyway. Proper host-authoritative multiplayer support is a planned follow-up.

License

MIT. See the included LICENSE.md.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 2 other projects installed alongside it.

Litterally on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
1.1.0, released 2026-08-03

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 2 recorded builds of Litterally.

Recent builds

BuildReleasedGame versionsLoaders
1.1.02026-08-03n/aBepInEx
1.0.12026-08-03n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Performance

Makes the game or server run faster or lighter without changing how it plays.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 2 other projects installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorDooDesch, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Litterally, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Litterally is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download Litterally free from Thunderstore.

NxLabs

Run Litterally on a Schedule I server.

Free to download from Thunderstore.