About Personify
From ThunderstoreIn-game NPC editor: build NPCs with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack.
Personify - In-Game NPC Editor for Schedule I
> 🛟 Need help or found a bug? Get support at support.doodesch.de/personify.
> Build your own NPCs inside the game - look, role, daily routine and contacts - with a live 3D > preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack. > Opens from the Side Hustle hub on the main menu.
What it does
- Look, Role, Routine, Relations in one editor, with a live 3D preview, random look, undo and redo,
and edits on several NPCs at once.
- Roles: civilian, customer, dealer, supplier or police, each with its own settings.
- Routine: click the town map to set the start point and plan the day, including drives to a car
park in the NPC's own car.
- Test: pick a save; the game restarts into it and puts you right next to your NPC.
- Phone app: in a loaded save, set an NPC's start point or a route stop where you stand.
- Projects save as you go, with a history to step back to. Import any installed Personnel pack.
- Installed packs can be switched on or off, or removed, from the start page.
- Publish builds a Thunderstore-ready zip under
UserData/Personify/Exports/. - Inkorporated tattoos appear in the tattoo picker if Inkorporated is installed.
Screenshots
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+.
- S1API, Side Hustle, Sideload 1.36.0+ and Personnel 2.5.0+ (pulled in as dependencies).
- Optional: Inkorporated (tattoo packs in the editor).
Usage
Main menu -> Side Hustle -> Personify. Create a project, add NPCs with + New NPC and work through Look, Role, Routine and Relations. Add to my game installs the pack, Test starts a save next to the NPC, Publish writes the zip. Add a 256x256 icon.png before you upload it.
Escape or right-click steps back one level. Ctrl+Z and Ctrl+Y undo and redo.
Full guide on GitHub.
License
MIT. See the included LICENSE.md.
This mod is written with help from generative AI tools (Anthropic Claude, OpenAI Codex).
If you have fun with it, a like on the Thunderstore page really helps other people find it (thumbs up next to Download, you need to be logged in) - ty either way, and lemme know if anything breaks or you've got ideas
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 3 other projects installed alongside it.
Personify on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server type needed
- BepInEx
- Server load
- light
- Latest build
- 2.2.0, released 2026-11-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 18 recorded builds of Personify.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.2.0 | 2026-11-02 | n/a | BepInEx |
| 2.1.4 | 2026-11-01 | n/a | BepInEx |
| 2.1.3 | 2026-10-31 | n/a | BepInEx |
| 2.1.2 | 2026-10-31 | n/a | BepInEx |
| 2.1.1 | 2026-10-30 | n/a | BepInEx |
| 2.1.0 | 2026-10-29 | n/a | BepInEx |
Dependencies
- Required: MelonLoader
- Required: S1API Forked
- Required: SideHustle
- Required: Sideload
- Required: Personnel
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Schedule I
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server. 3 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-02Open ↗
- ✓AuthorDooDesch, as published on Thunderstore
- ✓LicenseNot published by the sourceFree



