Source-checkedGameplay & overhauls

FroggosAtmospherics

by Froggonater · for Schedule I

Realistic ocean, sky and lighting: photographed skies, golden-hour sunsets, rolling waves with reflections, swimming and diving, a real sun path and better shadows.

10Downloads
5d agoLast updated
BepInExLoaders
ThunderstoreSource

About FroggosAtmospherics

From Thunderstore

Realistic ocean, sky and lighting: photographed skies, golden-hour sunsets, rolling waves with reflections, swimming and diving, a real sun path and better shadows.

Froggos Atmospherics

A realistic ocean and realistic skies and lighting for Schedule I (IL2CPP / MelonLoader): rolling waves, reflections, swimming and diving, photographed skies, golden-hour sunsets, and better shadows. The sea calms right down at night.

Screenshots

| Sunrise | Day | |---|---| | Sunrise | Day | | Sunset | Night | | Sunset | Night |

Sky and lighting

Layered on top of the game's own day/night cycle and weather, so rain and overcast still look like rain and overcast.

  • Photographed skies: real sky panoramas for sunrise, day, sunset, overcast and night replace the game's sky, graded for the game. They blend with the time of day and the weather, turn so their bright side follows the sun, and the clouds slowly drift. A sun disc and moon sit where the game's sun and moon are, and the sky shows in the water's reflections.
  • Sunrise: soft pastel blue with peach and pink light, a pale gold glow around the sun.
  • Sunset: deep indigo overhead, clouds lit gold and orange with purple-grey shadows, a burning horizon, then a red afterglow and the pink Belt of Venus opposite the sun.
  • Night: stars and the Milky Way.
  • Sun path: the sun crosses the sky on a tilted arc, highest to the south (50 degrees at noon), instead of straight overhead. Shadows fall at an angle all day and stretch out long at sunrise and sunset. Sunrise and sunset happen at the game's usual times.
  • Real sunlight colour: deep orange at the horizon (about 1900 K) through golden hour to neutral white high in the sky (6500 K). Low sun is dimmer.
  • Ambient light and haze take the sky's colour: cool blue shade against warm evening sun, distant haze matching the horizon.
  • Shadows: sharper, softer-edged sun shadows that reach further. Clear sun casts crisp, strong shadows; cloud makes them soft and faint.

Rough times (in-game)

| Sky | Time | |---|---| | Sunrise | about 05:40 to 06:30, fading into day by 07:50 | | Day | 07:50 to 18:10 | | Sunset | about 19:30 to 20:20, at its most dramatic just before the sun sets | | Night | 21:00 to 05:00 |

Overcast weather swaps in a grey sky at any time of day.

The ocean

  • The flat sea is replaced with a wave-animated surface: a Gerstner swell of up to eight waves, from long 46 m rollers down to 2 m chop, travelling with the wind. Crests sharpen, troughs flatten, long waves move faster than short ones, like real deep water.
  • Colour: dark navy water with real variety: crests catching teal-green light, troughs sinking to navy, steel-blue steep faces, and large drifting patches of cobalt, navy and teal. Sunlight glows teal through the crests when you look towards the sun. Whitecaps on the bigger crests.
  • Reflections: buildings, the sky, the sun and street lights mirror in the water, sharp at grazing angles and clear looking straight down, broken up by the waves. Plus refraction and caustics on the sea floor.
  • Shallow water calms the waves: they shrink towards beaches and die at docks, walls and under piers instead of rolling through them.
  • The wave mesh follows you, finest around you and spreading out to the horizon 2.5 km away.
  • Built on the game's own Stylized Water 2 shader, so it matches the game's lighting.

Day and night

| Time | Sea | |---|---| | Day | A moderate swell of about a metre | | From 8:00 PM | Calms over 1.5 in-game hours | | Night | Almost flat, slow and glassy: sharp reflections of the lights | | From 5:30 AM | Picks back up |

Sleeping or skipping time eases the sea over a few seconds instead of snapping.

Swimming

Walk or jump into the sea: instead of the screen fading and warping you back to shore, you swim.

| Input | What it does | |---|---| | Move | Swim (flat at the surface, where you look under water) | | Sprint | Swim 50% faster | | Jump | Swim up. At the surface, next to a dock, wall or rocks: climb out | | Crouch | Dive | | Look down + forward | Dive from the surface |

  • You float with your head bobbing on the actual waves.
  • Under water: blue-green fog (dark at night), a tint and muffled sound. Let go of the keys and you drift back up.
  • The sea floor is solid. Dive down to 18 m. Swim more than 300 m from where you got in and a current pushes you back.
  • Vehicles that drive into the sea are still recovered by the game as before.

Other players see your avatar in the water but without a swimming animation. Everyone sees their own waves (the swell isn't synced between players).

Graphics quality

Everything follows the game's own graphics quality setting:

| Quality | Sky | Ocean | Shadows | |---|---|---|---| | Low | The game's own sky | 4 waves, 96-vertex mesh | 2048 px, 2 cascades, 90 m | | Medium | 2048 px photo skies | 5 waves (128), colour variety, whitecaps | 2048 px, 3 cascades, 120 m | | High | 2048 px photo skies | 6 waves (160) | 2048 px, 3 cascades, 120 m | | Ultra | 4096 px photo skies | all 8 waves (192), finest detail near you | 4096 px, 4 cascades, 150 m |

The shadow column is ShadowQuality 2 (the default); 3 gives the Ultra row at any quality.

Settings

UserData/MelonPreferences.cfg, section [FroggosAtmospherics]:

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5d ago.

FroggosAtmospherics on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
1.0.0, released 2026-10-30

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of FroggosAtmospherics.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-30Open ↗
  • ✓AuthorFroggonater, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

FroggosAtmospherics, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. FroggosAtmospherics is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download FroggosAtmospherics free from Thunderstore.

NxLabs

Run FroggosAtmospherics on a Schedule I server.

Free to download from Thunderstore.