About OverTheCounter
From ThunderstoreBuild your dream dispensary empire with the OverTheCounter mod! Design fully custom storefronts, hire budtenders for autonomous checkouts, and watch live customer NPCs walk in to consult and buy. Manage it all seamlessly from an in-game phone app!
OverTheCounter for Schedule I
OverTheCounter is now a dispensary simulation mod packed with other additions. Build and run your own storefronts where customer NPCs physically walk in, consult with a budtender, and buy product at the counter. Hire budtenders to handle checkout autonomously, customize your interiors, and manage everything from a phone app. Stack it with the existing Manager automation, Smart Fill logistics, and dynamic world events for a full empire.
> DUAL BUILD: This mod ships both OverTheCounter.Il2Cpp.dll and OverTheCounter.Mono.dll. > Install OTC Loader (optional, recommended) to automatically detect your game branch and load the correct DLL. > If installing manually without the loader, only copy the DLL that matches your game branch. See instructions below.
Features
1. Dispensaries
Build your storefronts for customers.
Three new buildings you can purchase, furnish, and operate:
- Westville Shack is a small, cheap starter dispensary that gets you in the game.
- Big Dispensary is the next step up, with more floor space, more counters, and higher customer capacity.
- Supplier Warehouse is a black market warehouse with supplier delivery bays and bulk storage.
Purchase properties through an encrypted messaging thread with Static, a completely rewritten quest system built on threaded conversations with unread tracking and property listing cards.
- Walk-In Customers: Random customers visit your store throughout the day (3-24 per day, scaling with your rank). Vanilla deal NPCs are also redirected to your store when you have matching stock. NPCs physically enter through the front door, consult with a budtender, pick products based on their preferences, queue at checkout counters, and pay.
- Preserve Vanilla Deals (opt-in): Prefer keeping the vanilla deal flow? Enable this setting and vanilla NPCs keep their normal behavior. A configurable percentage of those deals also spawn a random walk-in customer at your store.
- Unit-Based Orders: Preferences factor in product type, quality, and effects. Purchase volume scales with your rank and relationship.
- Region-Locked Traffic: Customer flow is gated by the regions you control, with daily caps to keep things balanced.
- Dispensary Signage: Rename your dispensary and customize the sign color from the GreenTab app.
- Interior Placement: Full placement grid system for furnishing your buildings with storage, shelves, and equipment.
- Weather Protection: Rain visuals, audio, and NPC umbrellas are suppressed inside your buildings.
- Guided Quests: Each building has its own progressive questline. See Storefront Quests below.
2. Budtenders
Hire employees. Automate checkout.
- Autonomous Checkout: Budtenders consult with customers, fetch the products customers want, return to the counter, and complete the sale.
- Per-Counter Staffing: Assign budtenders to specific checkout counters from the GreenTab POS app.
- Store Alerts: Get notified when a customer is queued at a register without a cashier.
- Daily Wages: Budtenders cost $200/day, visible in the GreenTab employees widget.
3. GreenTab POS App
Your dispensary management hub, right on your phone.
A dedicated phone app for running your storefronts:
- Overview Dashboard: 7-day sales revenue and inventory charts, daily wage totals, property summary cards, and store diagnostic warnings.
- Auto-Pricing: Set per-product pricing from the inventory tab. Prices sync in multiplayer and persist across saves.
- Sales Log: Every transaction grouped by checkout, with customer name, products, subtotal, tip, and total. Filter by property.
- Employees Tab: Monitor budtenders, view daily wages, and current status.
- Customization: Swap desk styles, wall finishes, floor materials, and lighting setups. All furniture/building customizations loaded through the S1MAPI and the MeshVault system.
- Per-Property Filter: Dropdown to view stats and customize any owned building.
4. Storefront Quests
A guided path from empty building to running business.
Each building has its own progressive questline that walks you through setup: acquire the property, stock your shelves with packaged product, install lighting, hire your first budtender, and complete your first sale. The dispensary expansion quest adds guided pricing stages and a tutorial customer to get you started.
5. The Manager Update (Endgame Automation)
Stop running errands. Start running an empire.
A complete, simulation-based automation system built on S1API for maximum compatibility (works seamlessly alongside k0Mods).
- True Logistics: Hire physical Manager NPCs at your Laundromat, Post Office, Car Wash, or Taco Ticklers.
- Supply Routes: Managers automatically physically visit stores to keep your shelves stocked with essential ingredients (fertilizer, chemicals, etc.).
- Distribution Routes: Assign up to 3 custom logic routes per manager. They move product between storage containers or to and from dead drop locations, allowing you to chain logistics across the map.
- Manager Upgrades: Purchase walk speed and carry capacity tiers from the manager detail page. Faster managers = more runs per day. Higher capacity = fewer trips per route.
- The Cost of Business: Managers cost $350/day (paid from their locker's petty cash) and report their status via a daily summary text.
- Cascading Pathfinding: Managers use a multi-stage walk fallback chain, reducing teleports when NavMesh pathfinding fails.
- "Executive Privilege" Quest: A new endgame questline. Prove your worth to the Night Market Boss by crafting high-value Weed ($105+), Meth ($200+), and Cocaine ($400+) mixes. Success unlocks 24/7 Night Market access for your automation network.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 8 other projects installed alongside it.
OverTheCounter on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server type needed
- BepInEx
- Server load
- light
- Latest build
- 2.0.10, released 2026-04-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 19 recorded builds of OverTheCounter.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2.0.10 | 2026-04-14 | n/a | BepInEx |
| 2.0.9 | 2026-04-11 | n/a | BepInEx |
| 2.0.8 | 2026-04-11 | n/a | BepInEx |
| 2.0.6 | 2026-04-09 | n/a | BepInEx |
| 2.0.5 | 2026-04-06 | n/a | BepInEx |
| 2.0.4 | 2026-04-03 | n/a | BepInEx |
Dependencies
- Required: MelonLoader
- Required: S1API Forked
- Required: SteamNetworkLib Il2Cpp
- Required: SteamNetworkLib Mono
- Required: OTCLoader
- Required: ModsApp
- Required: MeshVault
- Required: S1MAPI
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Schedule I
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server. 8 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓Authorhdlmrell, as published on Thunderstore
- ✓LicenseNot published by the sourceFree



