Source-checkedWeapons, items & crafting

CoordinatedPolice

by holyfurries · for Schedule I

Police responses scale with offense severity. Player-scaled patrols, replenishing reserves, mixed weapons, coordinated pursuits, searches, and stuck recovery. Vanilla officer toughness. SP/co-op, IL2CPP.

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15d agoLast updated
BepInExLoaders
ThunderstoreSource

About CoordinatedPolice

From Thunderstore

Police responses scale with offense severity. Player-scaled patrols, replenishing reserves, mixed weapons, coordinated pursuits, searches, and stuck recovery. Vanilla officer toughness. SP/co-op, IL2CPP.

Coordinated Police

A Schedule I mod with larger police responses for serious crimes, coordinated pursuits, and searches around your last-known position. Officer health, damage resistance, and movement speed stay at vanilla values.

Install

IL2CPP only. Built against Schedule I 0.4.6f13 and MelonLoader 0.7.3.

Install with r2modman or Thunderstore Mod Manager, which also installs ModSettings 0.2.0. For manual installation, install MelonLoader and ModSettings, then copy CoordinatedPolice.dll into the game's Mods/ folder.

In multiplayer, everyone needs the same version. The host controls police decisions and settings. Other police overhauls may also conflict.

Gameplay

  • Backup scales from minor offenses through pursuit, armed, and tactical

responses. Each wanted player has a separate allowance, scaled for up to four players.

  • Nearby officers respond before station crews. Reinforcements arrive in bursts

with breaks between them.

  • Officers chase, attempt cutoffs, or provide support. Nonlethal pursuits mix

batons and tasers. Lethal pursuits mix pistols and shotguns.

  • After losing sight, officers search your last-known position. Armed and

tactical responses can call one final wave. Being spotted again preserves the spent allowance.

  • Extra patrols cover unlocked districts while nobody is wanted. Defeated

officers can replenish station reserves after 45 seconds when all players are at least 60 metres from the body and station.

The mod reuses existing officers and vehicles. Available pools limit reinforcements and patrol staffing.

Settings

Open Settings → Mods → Coordinated Police. Changes apply without restarting and are saved in UserData/MelonPreferences.cfg. In multiplayer, the host's values govern gameplay. Changes preserve active pursuits and spent allowances.

| Setting | Default | Effect | | ------------------------------- | ------: | ------------------------------------------- | | patrols_per_player | 5 | Foot patrol target per player | | reserve_base | 8 | Solo reserve target | | reserves_per_extra_player | 4 | Reserves per additional player | | response_size_multiplier | 1.0 | Response limits and burst sizes | | reinforcement_time_multiplier | 1.0 | Dispatch delays and breaks, lower is faster |

District *_weight settings divide patrol coverage. Higher weights receive larger shares. Zero excludes a district from new supplemental assignments.

For problems, search MelonLoader/Latest.log for Police:. Include both host and client logs when reporting multiplayer issues.

Development

See BUILDING.md for builds, tests, packaging, and in-game checks.

Credits

Inspired by Hardcore Police by Babyhamsta, Police Response Overhaul by UncleTyrone, and Enhanced Law Enforcement by SurrealNirvana.

MIT license.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

CoordinatedPolice on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
0.9.0, released 2026-10-19

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 7 recorded builds of CoordinatedPolice.

Recent builds

BuildReleasedGame versionsLoaders
0.9.02026-10-19n/aBepInEx
0.8.12026-09-20n/aBepInEx
0.5.22026-09-16n/aBepInEx
0.5.12026-09-16n/aBepInEx
0.2.02026-09-16n/aBepInEx
0.1.32026-09-16n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-20Open ↗
  • ✓Authorholyfurries, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

CoordinatedPolice, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. CoordinatedPolice is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download CoordinatedPolice free from Thunderstore.

NxLabs

Run CoordinatedPolice on a Schedule I server.

Free to download from Thunderstore.