Source-checkedAdmin & protection

ExtendedEmployees

by Leigue · for Schedule I

Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!

4.5KDownloads
6 mo agoLast updated
BepInExLoaders
ThunderstoreSource

About ExtendedEmployees

From Thunderstore

Hire/Fire employees & upgrade employees straight from your phone! Includes dynamic employees with a trait system!

Extended Employees

Version 1.0.2

A fully integrated employee management overhaul for Schedule I featuring dynamic employee generation, randomized traits, payroll automation, advanced hiring systems, and full in-game phone integration.

Manage your entire workforce directly through the in-game phone with a seamless vanilla-style experience.


NEW IN 1.0.2

Dynamic Employees System

Employees are no longer generic clones.

Every employee is now uniquely generated with:

  • Randomized names
  • Randomized wages
  • Randomized traits
  • Unique strengths & weaknesses
  • Persistent employee data
  • Dynamic upgrade scaling

No two hires are the same.


Dynamic Hiring Candidates

Every hiring reroll generates unique employees with different:

  • wages
  • traits
  • upgrade potential
  • long-term value

Example:

Botanist [Hire: $600] [Wage: $180]
+ Loyal
- Lazy

Hiring now becomes a strategic choice instead of simply buying workers.


Employee Trait System

Employees can now spawn with randomized positive and negative traits.

Positive Traits

  • Hard Worker
  • Efficient Walker
  • Loyal
  • Motivated
  • Veteran
  • Perfectionist

Negative Traits

  • Lazy
  • Slow Walker
  • Demanding
  • Greedy
  • Clumsy

Trait Effects

Traits now directly affect:

  • Work speed
  • Walk speed
  • Upgrade limits
  • Upgrade scaling
  • Employee wages

Examples:

Veteran

Starts with:

  • 2.0x Work Speed
  • 2.0x Walk Speed

Motivated

Starts with:

  • 1.5x Work Speed
  • 1.5x Walk Speed

Loyal

-10% wage reduction

Greedy

+35% wage increase

Hard Worker

Maximum work speed increased to 7x

Lazy

Maximum work speed capped at 2x


Smart Trait Generation

The system prevents conflicting traits from generating together.

Examples:

  • Loyal cannot generate with Greedy
  • Hard Worker cannot generate with Lazy
  • Veteran cannot generate with Motivated
  • Efficient Walker cannot generate with Slow Walker

This keeps employees balanced and believable.


FEATURES

Native Phone Integration

Fully integrated Schedule I phone contact.

  • Vanilla-style dialogue UI
  • No external overlays
  • No custom windows
  • Fully immersive workflow

Manage everything directly from your in-game phone.


Employee Management

Manage Employees By Property

Automatically detects:

  • player-owned properties
  • newly purchased properties
  • modded properties

Employees are grouped dynamically by property.


Employee Information

Each employee displays:

  • Employee name
  • Occupation
  • Work Speed
  • Walk Speed
  • Traits
  • Daily Wage

Example:

Jake Wilson (Botanist)
W: 2.0x | S: 1.5x

Employee Upgrades

Upgrade employees individually through the phone.

Work Upgrade

  • Increases work speed
  • Dynamic scaling cost
  • Trait-aware max levels
  • Trait-aware scaling

Speed Upgrade

  • Increases movement speed
  • Dynamic scaling cost
  • Trait-aware speed caps

Dynamic MAX Upgrade System

Upgrade buttons now intelligently display:

[MAX]

when the employee reaches their personal trait-based limit.

Examples:

  • Normal Employee → 5x max
  • Hard Worker → 7x max
  • Lazy Employee → 2x max

Payroll System

Fully integrated payroll management.

Features

  • Pay employees individually
  • Pay all employees instantly
  • Auto Payroll toggle
  • Prevents duplicate payments
  • Dynamic wages based on traits

Smart Payroll UI

Displays:

  • Outstanding payroll
  • Individual wages
  • Auto Payroll state

Example:

Pay [$180]
Auto Payroll [ON]

HR Company Upgrade

Purchase the HR upgrade to permanently reduce hiring costs by 50%.

Example:

Normal Hire Cost: $1200
HR Upgrade Cost:  $600

Employee Firing System

Employees can now be terminated directly through the phone app.

Features:

  • Removes employee safely
  • Cleans employee save data
  • Updates property employee lists
  • Prevents registry corruption

Dynamic Property Support

The mod dynamically supports:

  • Vanilla properties
  • Newly purchased properties
  • Modded properties
  • Property expansion mods

No hardcoded property lists.


Dynamic Employee Capacity Support

Uses the game's real:

Property.EmployeeCapacity

Meaning:

  • vanilla balancing works
  • capacity mods work automatically
  • future game updates remain compatible

Compatibility

Fully compatible with:

  • Vanilla Schedule I
  • Employee Capacity Mods
  • Property Expansion Mods
  • Modded Properties

Installation

Requirements

  • MelonLoader
  • Schedule I

Install

  1. Install MelonLoader
  2. Place:
   ExtendedEmployees.dll

into:

   Schedule I/Mods
  1. Launch the game

Changelog

v1.0.2

Added

  • Dynamic employee generation
  • Full employee trait system
  • Randomized hiring candidates
  • Dynamic wages
  • Colored trait UI
  • Employee firing system
  • Candidate reroll system
  • HR company upgrade
  • Motivated trait
  • Veteran trait
  • Perfectionist trait
  • Greedy trait
  • Clumsy trait
  • Dynamic MAX upgrade buttons
  • Persistent employee save system
  • Dynamic employee names
  • Save-switching phone contact recovery

Improved

  • Employee persistence
  • Payroll reliability
  • Hiring system stability
  • Upgrade balancing
  • Trait balancing
  • Employee UI formatting
  • Property detection
  • Save handling
  • Clipboard compatibility

Fixed

  • Employee traits resetting
  • Employee wages resetting
  • Save corruption issues
  • Payroll inconsistencies
  • Employee refresh bugs
  • Property refresh issues
  • Clipboard interaction issues
  • Save switching contact issues
  • Upgrade limit display issues

Planned Features

  • Employee statistics
  • Bulk upgrades
  • Property summaries
  • Employee promotions
  • Rare employee events
  • More unique traits
  • Mood system
  • Automation tools
  • Better payroll analytics

Credits

Created by Anton Leigue

Special thanks to the Schedule I modding community.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

ExtendedEmployees on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
1.0.2, released 2026-05-19

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 3 recorded builds of ExtendedEmployees.

Recent builds

BuildReleasedGame versionsLoaders
1.0.22026-05-19n/aBepInEx
1.0.12026-05-17n/aBepInEx
1.0.02026-05-16n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Admin”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorLeigue, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

ExtendedEmployees, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. ExtendedEmployees is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download ExtendedEmployees free from Thunderstore.

NxLabs

Run ExtendedEmployees on a Schedule I server.

Free to download from Thunderstore.