Source-checkedGameplay & overhauls

SofaMod

by Nicolassut · for Schedule I

Adds two purchasable sofas to Schedule I: a vintage Sofa at hardware stores ($600) and a Fancy tartan Sofa at Bleuball's Boutique ($3000). Survives save/reload.

1.4KDownloads
5 mo agoLast updated
BepInExLoaders
ThunderstoreSource

About SofaMod

From Thunderstore

Adds two purchasable sofas to Schedule I: a vintage Sofa at hardware stores ($600) and a Fancy tartan Sofa at Bleuball's Boutique ($3000). Survives save/reload.

SofaMod

Adds two purchasable, fully placeable sofas to Schedule I.

What you get

  • Sofa — $600 at every hardware store (Dan's, Handy Hank's). A 3×5 vintage plaid sofa.
  • Fancy Sofa — $3000 at Bleuball's Boutique. A larger blue-tartan sofa with hand-finished cushions, intended as a centrepiece for refined estates.

Both sofas:

  • Buy them like any other furniture item.
  • Place them with the standard build grid (white tiles = valid, red = invalid).
  • Survive save / reload — the world stays intact across save cycles.

Installation

  1. Install MelonLoader 0.7.2 for Schedule I.
  2. Drop SofaMod.dll and the asset files (*.glb, *.png) into Mods\Nicolassut-SofaMod\ (the Thunderstore Mod Manager handles this automatically).
  3. Launch Schedule I. Sofas appear in their respective shops.

Compatibility

  • ✅ Single-player
  • ✅ Multiplayer host with the mod installed
  • ⚠️ Multiplayer client (v1.3.0): an attempted fix is included for clients seeing sofas in the shop. This has not been tested live by the author (no second machine). If you test multiplayer with a friend, please share the [SofaMod] lines from your MelonLoader/Latest.log via the Thunderstore comments — that's how we'll know if the fix actually worked.
  • ⚠️ Clients without the mod installed will see beds where the host placed sofas (visual override is local; placement still works otherwise). Same multiplayer caveat as UpgradedTrashCans.
  • ✅ Works alongside MoreClothing, UpgradedTrashCans, CustomTV, BetterCasino, SimpleMinimap, and other common Schedule I mods.

Known limitations

  • Sofas appear at the END of each shop's listing rather than next to the TV or Grandfather Clock. A cosmetic-only quirk; a future update may reposition them.
  • Multiplayer: host sees both the bed model and the sofa overlapping when a client places a sofa. Tracked for a v1.3.1 fix once the v1.3.0 retry pattern is confirmed to land client-side listings.

Credits

  • Mod by: Nicolassut
  • Architecture inspiration: j0ckinjz/UpgradedTrashCans — the prefab-sharing pattern that makes save/reload work cleanly for custom PSE-derived furniture, and the ShopInterface.AllShops discovery pattern.

Changelog

v1.3.0

  • Attempted multiplayer-client fix for shop listings. v1.2.0's single-attempt FindObjectsOfType<ShopInterface> injection runs before FishNet has finished replicating the scene to a client, so clients couldn't see sofa listings at all. v1.3.0 prefers the game's static ShopInterface.AllShops collection (matching UpgradedTrashCans's pattern), falls back to FindObjectsOfType, and retries up to 20× over ~30s until both a Sofa shop and a Fancy Sofa shop are successfully injected. Per-attempt diagnostic logging included so any reported Latest.log can be analysed.
  • Not yet verified in a live MP session — please report logs if you can test.

v1.2.0

  • Saves no longer corrupt when a sofa is placed. Switched from cloning the bed prefab (which created a broken PlaceableStorageEntity with a null ConfigurationReplicator) to sharing the prefab reference and applying the sofa visuals at runtime via Harmony Postfix. Placed sofas now survive save/reload across multiple cycles.
  • Added a DontDestroyOnLoad'd asset-holder GameObject that roots the custom mesh + materials across the Menu→Main scene transition.
  • Fixed the IL2CPP Renderer enumeration gotcha (use MeshRenderer / SkinnedMeshRenderer specifically).
  • Cleaned up log spam; restored retail prices ($600 / $3000).

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

SofaMod on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server type needed
BepInEx
Server load
light
Latest build
1.3.0, released 2026-05-27

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 2 recorded builds of SofaMod.

Recent builds

BuildReleasedGame versionsLoaders
1.3.02026-05-27n/aBepInEx
1.2.02026-05-26n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Schedule I
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓AuthorNicolassut, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

SofaMod, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. SofaMod is free to download from Thunderstore.

How do I add it to my Nxeon server?

NxLabs doesn’t install Schedule I mods for you. Download SofaMod free from Thunderstore.

NxLabs

Run SofaMod on a Schedule I server.

Free to download from Thunderstore.