About ScheduleLua
From ThunderstoreA work-in-progress Lua modding framework for Schedule 1
ScheduleLua
A Lua modding framework for Schedule I that exposes the game's functionality to Lua scripts, enabling custom gameplay mechanics, automation, and new features.
Important Note: ScheduleLua by itself does not add any gameplay features or content to Schedule I. It is a framework that allows you to run Lua scripts created by yourself or others. Without any scripts installed, this mod will not change your gameplay experience. Its purpose is to provide an easier way for modders to create custom gameplay modifications using Lua instead of requiring C# development knowledge.
Features
- Robust Lua Environment: Built on MoonSharp for .NET integration
- Hot Reloading: Edit scripts while the game is running for rapid development
- Event System: Subscribe to game events like day changes, player status updates, etc.
- Schedule I API: Access to player, NPCs, inventory, time, and more
- Error Handling: Detailed error reporting and script isolation
- Console Commands: Create custom console commands with the built-in command system
Installation
- Install MelonLoader for Schedule I
- Download the latest ScheduleLua release
- Extract the zip file and drag the
ModsandUserLibsfolders into your Schedule I game directory - Launch the game on the
alternateoralternate-betabranch
Getting Started
Documentation
Visit the Documentation Site for a full scripting guide and API reference.
Creating Your First Script
- Navigate to the
Mods/ScheduleLua/Scriptsdirectory - Create a new
.luafile (e.g.,my_first_script.lua) - Use the example script below as a template, or check the Examples section
Quick Start Guide
- Basic Structure: All scripts should return
trueto indicate successful loading - Core Functions:
Initialize(): Called when script is first loadedUpdate(): Called every frameOnConsoleReady(): Called when console is availableOnPlayerReady(): Called when player is fully loadedShutdown(): Called when script is unloaded
Script Lifecycle
- Loading: Scripts are loaded when the game starts or when modified (hot reload)
- Initialization: The
Initialize()function is called if it exists - Update: The
Update()function is called every frame if it exists - Events: Event handlers are called when corresponding game events occur
Configuration
Edit settings in UserData/MelonPreferences.cfg:
[ScheduleLua]
EnableHotReload = true
LogScriptErrors = true
API Features
- Player System: Get/set player stats, position, money, health, energy
- NPC System: Access NPC information, positions, and regions
- Inventory System: Manage player inventory
- Time System: Access game time, days, and events
- Map/World System: Access region information
- Console Command System: Create custom in-game commands
Example Script
Check out this simple script to get started:
-- ATM Limit Example Script
-- Track ATM limit changes
local originalLimit = 10000.0
local presetLimits = {
["Default"] = 10000.0,
["Medium"] = 25000.0,
["High"] = 50000.0,
["Very High"] = 100000.0,
["Unlimited"] = 999999.0
}
-- Initialize function called when script is first loaded
function Initialize()
Log("ATM Limit Example script initialized!")
end
-- Called when the console is fully loaded and ready
function OnConsoleReady()
-- Register console commands for ATM limits
RegisterCommand(
"atmlimit",
"Shows or sets the ATM deposit limit using Harmony patching",
"atmlimit [amount/preset]",
function(args)
if #args == 0 then
-- No args, show current limit
local currentLimit = GetATMDepositLimit()
Log("Current ATM deposit limit: " .. FormatMoney(currentLimit))
Log("Available presets: default, medium, high, veryhigh, unlimited")
for name, limit in pairs(presetLimits) do
Log(" - " .. name .. ": " .. FormatMoney(limit))
end
else
-- Try to set the limit
local newLimit
local presetName = string.lower(args[1])
-- Check if it's a preset name
if presetName == "default" then
newLimit = presetLimits["Default"]
elseif presetName == "medium" then
newLimit = presetLimits["Medium"]
elseif presetName == "high" then
newLimit = presetLimits["High"]
elseif presetName == "veryhigh" then
newLimit = presetLimits["Very High"]
elseif presetName == "unlimited" then
newLimit = presetLimits["Unlimited"]
else
-- Try to parse as a number
newLimit = tonumber(args[1])
if not newLimit then
LogError("Invalid limit. Please specify a number or preset (default, medium, high, veryhigh, unlimited)")
return
end
end
-- Set the new limit
Log("Applying Harmony patches for ATM deposit limit: " .. FormatMoney(newLimit))
if SetATMDepositLimit(newLimit) then
Log("Successfully applied patches for ATM deposit limit: " .. FormatMoney(newLimit))
Log("Try visiting an ATM to see the new limit in action.")Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
ScheduleLua on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server type needed
- BepInEx
- Server load
- light
- Latest build
- 0.1.5, released 2025-04-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of ScheduleLua.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.5 | 2025-04-19 | n/a | BepInEx |
| 0.1.4 | 2025-04-18 | n/a | BepInEx |
| 0.1.3 | 2025-04-16 | n/a | BepInEx |
| 0.1.2 | 2025-04-16 | n/a | BepInEx |
| 0.1.1 | 2025-04-15 | n/a | BepInEx |
| 0.1.0 | 2025-04-13 | n/a | BepInEx |
Dependencies
- Required: MelonLoader
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Compatibility
- Game
- Schedule I
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server. 1 other project installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorScheduleLua, as published on Thunderstore
- ✓LicenseNot published by the sourceFree



