About Enemy AI Toggle
From ThunderstorePress F8 to freeze cannibals and mutants in place. Choose which creature types freeze. Kelvin and Virginia keep moving.
Enemy AI Toggle
Press F8 to freeze cannibals and mutants where they stand. Press it again and they move again. Kelvin, Virginia and animals are left alone by default.
A message on screen says whether enemy AI is on or off, and lists the creature types that are frozen.
Multiplayer
Install it on the host: enemies are run by the host, so freezing them there freezes them for everyone. A guest who has it and presses the key only gets a message saying so.
Settings
Change them in your mod manager's config editor (aznan.sotf.enemyaitoggle.cfg):
[General]:EnemiesFrozen: whether the ticked types are frozen right now (the key switches it).ToggleKey: the key, F8 by default.StopAnimations: frozen creatures also stop animating, like statues (on by default).[Frozen types]: one box per creature type. Ticked types freeze when you press the key. Kelvin's box is namedRobby, as in the game files.[Texts]: message text, duration, position and width. Leave the texts empty to follow the game's language (English or French).[Debug]FullLogging: writes every step to the BepInEx log (decisions, values read, failures with their cause), to send with a bug report. Off by default: then only loading, version and errors are written.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update today.
Enemy AI Toggle on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Sons of the Forest — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.18, released 2026-11-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 16 recorded builds of Enemy AI Toggle.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.18 | 2026-11-04 | n/a | BepInEx |
| 0.1.17 | 2026-11-04 | n/a | BepInEx |
| 0.1.16 | 2026-11-04 | n/a | BepInEx |
| 0.1.15 | 2026-11-04 | n/a | BepInEx |
| 0.1.14 | 2026-11-04 | n/a | BepInEx |
| 0.1.13 | 2026-11-04 | n/a | BepInEx |
Dependencies
- Required: BepInExPack IL2CPP
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Enemy AI Toggle on a Sons of the Forest server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Compatibility
- Game
- Sons of the Forest
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorAzNean, as published on Thunderstore
- ✓LicenseNot published by the sourceFree


