About [104MB] RiseEventSquad
From Steam WorkshopUPD 21.06.2024 New: > SpawnMenu > UI Redesign RiseEditor authorization requires 15-20 seconds! ========================= A powerful tool for Zeus. There are too many functions and programming code.…
UPD 21.06.2024 New: > SpawnMenu > UI Redesign
RiseEditor authorization requires 15-20 seconds!
=========================
A powerful tool for Zeus. There are too many functions and programming code. *Not everything works in Standalone local game. Use only on the server.
Create a RiseEditor and RiseCZInitializer. If the red icon below does not disappear after 15 seconds, then delete RiseEditor, wait 5 seconds and create it again. Or reconnect to the server.
- [F6], [Q] - menu. - [F5], [RMB] - mouse.
RiseCaptureZones requires RiseCZInitializer to work properly. Discord https://discord.gg/vzTdY9SbEb
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For server owners: > Update mods via SteamCMD, this is the most reliable way. > NVG and Flashlights are not required for Zeus to work. > Zeus Lighting Pack is built into the RiseEventSquad.
Previously: > Added flags and boards on which you can set images by URL > Added defusable bombs. > Fog of War has been reworked and the ability to disable the Nametag of all players has been added. > Trenches with the option of Auto Align to ground in Other Settings. Forest/Desert biome. > Added a Plugin that expands the capabilities of Fog of War (simply disables Action markers and all markers for FTL) > Added factions IMF, PLA, INS without bags and optics. At the moment there are RGF, VDV, USA, BAF, PLA, INS. > New rocks: Big Rock 6, Big Rock 7 > Added Trench Camonet (forest/desert biome) > Added the ability to change the color of trench grass. > Added Ammo Bag Crate (interact to get AmmoBag) > Added Sitting Places (places where players can sit) with the ability to attach them to Vehicles. > Added Airstrike deployables: A10, F16, JH7A, SU25. > Added Supressed M4, QBZ95 (deployable "Crate"). Works only on the server side. > Added Throne > Added Begemot (MT-LB) > Added XYZ Location (Object Properties) > Improved Trenches perfomance > beta. RiseWeather (WIP, Not available yet) > Bug Fixes (x4) > Enemy VoIP List Hiding Added > Cross-team communication (Fog of War menu) > Logs (steamapps\common\Squad\SquadGame\Saved\Logs\) > RiseWeather: Clouds! > 5 new deployables: houses
added deployable (available from any layer):
AdminCreateDeployable /RiseEventSquad/Blueprints/Editor/EditorSpawner/BP_RiseEditorSpawner.BP_RiseEditorSpawner_C
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 mo ago.
[104MB] RiseEventSquad on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Squad servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Squad — 16 GB (16 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-23, released 2026-06-23
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [104MB] RiseEventSquad.
Dependencies
- Required: [20MB] SquidBots Zeus - Create your own Mission!
- Required: [15MB] Squad Plugin Framework
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run [104MB] RiseEventSquad on a Squad server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Squad
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorStepan Sidorovich, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
