About Evolution - Game Mode [Vanilla] [4MB] [10.5.1] [WIP]
From Steam WorkshopEvolution is a game mode mod for Squad. Objectives are dynamically placed randomly on the map on a timer. As the game goes on, the complexity increases. 🗺️ Objectives spawn dynamically — randomly…
Evolution is a game mode mod for Squad.
Objectives are dynamically placed randomly on the map on a timer. As the game goes on, the complexity increases.
🗺️ Objectives spawn dynamically — randomly placed across the map on a timer 📈 Complexity scales as the game goes on — early game is just the warm-up. Generate tickets by holding points, eventually it will switch to bleeding the enemy. 🎯 Own the battlefield — drain their tickets to win, hold points to increase your chances 🏗️ Flags are always in play — your superfob on point won't be wasted
You know that one guy who always says "I wish RAAS was fully random"?
This one's for you.
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Current Rules
- Vanilla AAS/RAAS Units - Flags are placed on a timer, which can differ per layer, but right now most points are placed 15 minutes after the previous one. - Once flags are placed and revealed, they will remain locked for 5 minutes to allow both teams to position for them before capture starts. - Flags generate 2 tickets per minute each. - Capturing a neutral flag grants your team 20 tickets. Flipping a flag grants you 20, and removes 20 from the enemy. - 10 minutes after the final flag is revealed, the flags flip from Generating tickets for your team, to bleeding as many from the enemy. This is to help guard against stalemates where both teams sit generating tickets forever
Layers Available (more on the way)
EGM_Fallujah_Evolution_v1 EGM_Fallujah_Evolution_v2 EGM_Gorodok_Evolution_v1 EGM_Kokan_Evolution_v1 EGM_Yehorivka_Evolution_v1 EGM_Mutaha_Evolution_v1 EGM_Narva_Evolution_v1 EGM_Manicouagan_Evolution_v1 EGM_Chora_Evolution_v1 EGM_GooseBay_Evolution_v1 EGM_AlBasrah_Evolution_v1
Resurgence Support
**Evolution supports the Resurgence gunplay overhaul mod. The following layers are Resurgence enabled. DO NOT use these layers if you don't also have Resurgence installed on the server.** https://steamcommunity.com/sharedfiles/filedetails/?id=3687169051 RS_EGM_Fallujah_Evolution_v1 RS_EGM_Fallujah_Evolution_v2 RS_EGM_Gorodok_Evolution_v1 RS_EGM_Kokan_Evolution_v1 RS_EGM_Yehorivka_Evolution_v1 RS_EGM_Mutaha_Evolution_v1 RS_EGM_Narva_Evolution_v1 RS_EGM_Manicouagan_Evolution_v1 RS_EGM_Chora_Evolution_v1 RS_EGM_GooseBay_Evolution_v1 RS_EGM_AlBasrah_Evolution_v1
Known Issues
- When running in local mode, the scoreboard tickets dont update. Works fine on a server. - Flag names sometimes don't show when the map is fully zoomed out - Map UI timers and bleed counters are not functioning as expected on a real server. To be fixed asap
Future Plans
- Point selection logic updates to avoid water, this currently is blocking us from adding more maps
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 5 mo ago.
Evolution - Game Mode [Vanilla] [4MB] [10.5.1] [WIP] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Squad servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Squad — 16 GB (16 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-06-18, released 2026-06-18
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Evolution - Game Mode [Vanilla] [4MB] [10.5.1] [WIP].
Run Evolution - Game Mode [Vanilla] [4MB] [10.5.1] [WIP] on a Squad server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Squad
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorEyeOfTheHawks, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
