Source-checkedGameplay & overhauls

Liareng Islands (v.8.2.1)

by Rookheim · for Squad

NOTE: ATGM emplacements are intentionally turned off on all layers due to balance concerns, with Air Assault units on AAS_v2 as the only exception (let me know if you feel this is unbalanced). If you…

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21 mo agoLast updated
Steam WorkshopSource

About Liareng Islands (v.8.2.1)

From Steam Workshop

NOTE: ATGM emplacements are intentionally turned off on all layers due to balance concerns, with Air Assault units on AAS_v2 as the only exception (let me know if you feel this is unbalanced). If you…

NOTE: ATGM emplacements are intentionally turned off on all layers due to balance concerns, with Air Assault units on AAS_v2 as the only exception (let me know if you feel this is unbalanced). If you find a layer where they're erroneously turned on, please let me know. This is also partially why faction voting is not supported on all layers, since vanilla faction setups are not balanced for island hopping.

Overview

The Liareng Islands are a group of small islands in the second island chain of the Philipine sea. No stranger to military occupation, these islands have been defiled many times throughout the ages due to their strategic position. Now, as tensions begin to mount in south-east Asia, great powers once more turn their eyes towards this once pristine tropical paradise.

This is a Beta version, so expect some issues. Faction voting is mostly not yet supported, and the eastern island is not in a playable state yet. Feedback and bug reports are greatly appreciated.

The map is intended to feature brutal close quarters jungle warfare, broken up by perilous island-hopping. The goal is to offer a hitherto unique experience, both in terms of aesthetics and gameplay, with an uncompromising focus on amphibious and airborne combined arms combat. The unique terrain will encourage (read: force) teams to adapt and actually coordinate between squads and vehicle crew if they seek victory.

If you want to hop on in single player and have a look around you can use the console command "adminchangelayer [LAYER NAME]". Use Shift+p to enter and exit spectator mode. If you do this I'd love to hear what you think of it so far, and how it performs!

SquidBots Zeus

Want to play SquidBots Zeus on Liareng Islands?

Gameplay Layers

liareng_islands_invasion_v1 - USMC vs INS - 3 islands - Night time

liareng_islands_invasion_v2 - VDV vs ADF - 2-ish islands

liareng_islands_invasion_v3 - USMC vs PLA - 2 islands

liareng_islands_invasion_v4 - PLANMC vs ADF - 2 islands

liareng_islands_invasion_v5 - USMC vs PLA - 3 islands

liareng_islands_aas_v1 - INS vs MIL - 1 island - Offshore mains - Yes, this is an amphibious INS vs MIL layer. Play at your own peril.

liareng_islands_aas_v2 ALLOWS VOTING - USMC vs PLA - 3 islands - Custom island-hopping faction setups, CAS MRH90 for ADF is broken, won't spawn

liareng_islands_skirmish_v1 - RANDOM vs PLA (bugged) - 1 island

liareng_islands_sightseeing - USMC vs PLA - Training layer, DO NOT USE IN A REAL MATCH

Known Issues: - Liareng_Islands_Invasion_v2 isn't actually randomized at the moment - Armoured vehicles are not insulated from the ambient audio for some reason - Lighting will sometimes be too bright when the layer is first loaded. I'm looking into this issue atm - The staging phase timer is not visible at the top of the screen, can only be seen by opening the map - Bunker Ruins POI has some weird issues with shadows - Mountain looks like ass - Shadows are a bit too dark on some layer - Noticeable FPS drops when standing on extreme high ground, such as at the Air Station POI - The ocean is too uniform across the board. *This will be addressed once the final landscape layout has been set in stone. - Ambient audio needs a bit more diversity depending on the location - Ambient audio cutting off inconsistently - General layer balance. Please let me know your thoughts on this if you ever play a live game - Minimap needs to be updated and given a face-lift

Contact You can get in contact with me by DM:ing my Discord account Rookheim#9349

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 21 mo ago.

Liareng Islands (v.8.2.1) on Nxeon

From our catalogue
One-click install
Supported on Nxeon Squad servers. We download it from Steam Workshop, place it, and restart the server.
Server load
light
Smallest plan we suggest
Squad — 16 GB (16 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-02-21, released 2025-02-21

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Liareng Islands (v.8.2.1).

Run Liareng Islands (v.8.2.1) on a Squad server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Compatibility

Game
Squad

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
  • ✓AuthorRookheim, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Liareng Islands (v.8.2.1), answered

Generated from the mod’s own source data.

Is it free?

Yes. Liareng Islands (v.8.2.1) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Liareng Islands (v.8.2.1) on a Squad server.

Deploy in about a minute from $29.99 a month, then add Liareng Islands (v.8.2.1) in one click.