About Project Re:balance
From Steam WorkshopCanceled for Squad due to UE5 being absolute garabage, continuing as standalone UE4 project. Feel free to contact me if you want to help out. ❤ RIP ✞ Squad 2025 Forever missed ❤ An attempt at…
Canceled for Squad due to UE5 being absolute garabage, continuing as standalone UE4 project. Feel free to contact me if you want to help out.
❤RIP ✞ Squad 2025 Forever missed ❤
[strike]An attempt at recreating Project Reality in Squad, or rather how I remember Project reality 15 years ago.
Following in the steps of Squads creators, working with vanilla assets and making simple changes expanding on Squads core concepts, teamwork, coordination and realism. Focusing on areas accessible to people new to modding, small balancing changes, repurposing existing assets, creating new- layers, factions, faction setups, roles, weapons.
Balancing changes aims to give a slower pace with a better sense of continuity throughout rounds and making teamwork an absolute necessity.
Changelog
- Marksman kits are disabled. - All non-medic kits and mainSL kits have reduced amount field dressings to 1, with no free refills on respawn. - Increased spawn delay on HABs and Rallypoints to 90sec. - Nametags are only visible up to 25m. - HABs must be placed within a 50m radius of radios. - Teams are restricted to 4 active FOBs(radios). - New faction types for ADF, BAF, IMF, INS, MEA, USMC. "Early", Loosly based on 80's-90's gear. No magnifying scopes, infantry focused, no heavy vehicles. All roles have been altered in some way.
Maps/Layers - Revamped insurgency gamemode with new mechanics for arrests to gain intelligence points and a new civilian role. - Changed the river on Mutaha to have deep water along it's whole length. - Revived Flooded Narva layer for Narva. - New level specifically designed to be playable with few players 2vs2 and up. WIP
Weapons. - G3 family have new variants with foregrips for less recoil and a version with bipod. HK51 gets modified sound effects and a larger muzzleflash. Added unused version GA4K short, short carbine. - ADF early gets back their previuosly removed F88 rifles, aka Steyr AUGs. - Added PMA-2 AP mine for IMF, new role gets 6 with a total of 12 mines available to be placed. Small explosive power with base damage of 80 not enough to kill player with full health, ragdolls victim. - New ammunition type for MGL, non-lethal beanbags, ragdolls victim with 10 base damage. Available for coalition forces in insurgency. Insurgent team gets throwable rocks, 15 base damage but only ragdolls victim for headshots.
If you think this sounds cool make sure to subscribe, favorite or join my discord, just so I know there's interest. https://discord.gg/C7gjjWDVAK [/strike]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 16 mo ago.
Project Re:balance on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Squad servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Squad — 16 GB (16 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-07-10, released 2025-07-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Project Re:balance.
Run Project Re:balance on a Squad server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Squad
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-04Open ↗
- ✓Authorfrankwilliam, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
