About Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS]
From Steam WorkshopWil's Fools Road Introducing Wil's Fools Road Mod for Squad Revitalize Your Gameplay with a Classic Reimagined Wil's Fools Road is a meticulously crafted mod designed to revisit and update the…
Wil's Fools Road
Introducing Wil's Fools Road Mod for Squad Revitalize Your Gameplay with a Classic Reimagined
Wil's Fools Road is a meticulously crafted mod designed to revisit and update the beloved Fools Road map, preserving its iconic structure while enhancing the overall experience. This re-imagined map features:
- Upgraded Foliage: Experience improved vegetation that brings new life to the landscape.
- Updated Ground Textures: Enjoy a more immersive environment.
- New Points of Interest: Discover fresh strategic locations that offer new challenges.
- Terrain Enhancements: Navigate through improved terrain that adds variety to your gameplay.
- Integration: Wil's Fools Road is seamlessly integrated into your Squad experience. Its intended purpose is to be available as an additional map in layer and map voting rotations.
Enhanced Tactical Depth Fools Road, considered a small to medium-sized map, gains even more tactical depth after the ICO update. Smaller maps like this one now provide a fresh gameplay dynamic, emphasizing strategic engagements and making each battle more intense and exciting.
Whether you're a veteran player or new to the game, this mod offers a fresh perspective on a classic favorite, enriching your tactical engagements and strategic planning.
Explore the enhanced Fools Road and elevate your Squad sessions with Wil's Fools Road Mod.
Cooked for Linux and Windows
Featured on The Wrench for February 2024 The Wrench
If you like the map and its design changes, please leave a like for the mod on the workshop.
Check below for preview screenshots, more information, as well as a list of POI's.
Change Spotlight
At this time, this mod is considered released and mostly finished. It has been 2 years in the making at this point since I started this project. All that remains is polishing up the map further, adding in more layers, and marketing to try to get servers or other mod devs to run\reference the map.
Server Status
The server is in the custom browser - [WFR] Wils Fools Road
To see status, please join us on my discord server.
From time to time, I will periodically start a custom server for this mod, be sure to look for it in the Custom Browser. If you do not see the server, try increasing ping to max (~) or check filters for empty\modded servers.
Wil's Mod Discord
Please visit us on Discord
Information For Other Mod Creators
I have decided to expand the project slightly and included the ability to make Layers for third-party mods for the map overhaul in this project. For more information, please see here; GitHub README
Vanilla Layers - Current layers
- WFR_FoolsRoad_AAS_v1
- WFR_FoolsRoad_AAS_v2
- WFR_FoolsRoad_AAS_v3
- WFR_FoolsRoad_Destruction_v1
- WFR_FoolsRoad_Invasion_v1
- WFR_FoolsRoad_Invasion_v2
- WFR_FoolsRoad_Invasion_v3
- WFR_FoolsRoad_Invasion_v4
- WFR_FoolsRoad_Invasion_v5
- WFR_FoolsRoad_RAAS_v1
- WFR_FoolsRoad_RAAS_v2
- WFR_FoolsRoad_RAAS_v3
- WFR_FoolsRoad_Skirmish_v1
- WFR_FoolsRoad_TC_v1
- WFR_FoolsRoad_TC_v2
- WFR_FoolsRoad_PAAS_v1
- WFR_FoolsRoad_PAAS_v2
- WFR_FoolsRoad_Seed_v1
- WFR_FoolsRoad_Seed_v2
Thirdparty Mod Layers
- WFR_FoolsRoad_KOTH
- WFR_FoolsRoad_KOTH_v2
- WFR_FoolsRoad_KOTH_v3
- WFR_FoolsRoad_KOTH_Seed
- WFR_FoolsRoad_Zues*
*Requires Squidders Squidbots mod(s) - Squidbots Mod
Extra Layers
- WFR_FoolsRoad_Showcase
- WFR_FoolsRoad_Showcase_Seed
Can be used with the following mods
Check out my other mods
- Operation First Light: Re-Introduced: Operation First Light: Re-Introduced - Workshop
- Wil's Training Maps: Wil's Training Maps - Workshop
Servers Running Mod
Know of any servers or other mods incorporating this map/mod, please leave me a comment so I can add it to the list.
Experimental Feature
Some buildings and towers around the map (mostly in new POIs) will spawn a random building from a 'list'. This is an experimental feature at this time.
List of POIs
[table] [tr] [th]South East Entry Point[/th] [th]FOB Azumakit[/th] [th]Dylym[/th] [/tr] [tr] [td]Hill 12[/td] [td]Hill 12 East[/td] [td]Hill 12 West[/td] [/tr] [tr] [td]Mine Entrance[/td] [td]Dinkem[/td] [td]Hill 25[/td] [/tr] [tr] [td]Train Station[/td] [td]Logging Storage Site[/td] [td]Hill 24[/td] [/tr] [tr] [td]Hilltop Trenches[/td] [td]Warehouse 32[/td] [td]Ridgeline South[/td] [/tr] [tr]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 16 mo ago.
Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS] on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Squad servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Squad — 16 GB (16 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2025-06-27, released 2025-06-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS].
Run Wil's Fools Road [SQ v8.2] [Map] - [KOTH][ZEUS] on a Squad server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Squad
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorWilowisp, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
