About AIMeE Bug Fixes
From Steam WorkshopMade this to tide us over until the devs can get the fixes in. They are aware of the bugs and will work on them when they have time. For now this should suffice. This is a Plugin Mod. It requires…
Made this to tide us over until the devs can get the fixes in. They are aware of the bugs and will work on them when they have time. For now this should suffice. This is a Plugin Mod. It requires BepInEx with StationeersLaunchPad.
Fixes fourteen bugs with the AIMeE mining robot. Works on both dedicated servers and clients.
Bug Fixes 1. Mine Deadlock AIMeE stops mining after first ore because the mining cancellation token is never reset after Mine() completes.
2. Off-State Teleporting When turned off but receiving logic, AIMeE hops/teleports because TryUnstuck and PathToTarget have no power guard.
3. Tread Animation Desync On dedicated server clients, tread UV animations are frozen because WheelRpm is never set on non-authority clients. Estimated from synced velocity.
4. Roam Regression AIMeE stops exploring when no ore is in scan range because driving logic is skipped when the queue is empty. Also restores scan range from 16 to 32.
5. Pickup Launch Picking up or dragging AIMeE launches the player because wheel motor torque transfers through the drag joint. Motor and brakes zeroed while dragged.
6. MineablesInQueue Client Sync MineablesInQueue always reads 0 on multiplayer clients because the queue is a local server-only list. Uses terrain query as fallback for non-authority.
7. MineablesInVicinity Overcount Vicinity count includes ore from entire veins beyond the search area. Added per-ore bounds check matching queue logic.
8. Carry Collision Launch Carrying AIMeE and bumping terrain/objects launches the player because WheelCollider suspension forces transfer through the drag joint. WheelColliders disabled while carried.
9. Stuck Teleporting When stuck for 60 seconds, AIMeE teleports by directly writing position. Replaced with physics-based escape (backward impulse + random torque). Also adds velocity-based stuck detection to catch AIMeEs pushing against each other.
10. Distant Ore Selection AIMeEs mine far-away ore instead of closest. Queue now sorted by distance — closest ore mined first.
11. Circling Fix AIMeEs circle aimlessly due to stuck detection feedback loop. Post-reverse cooldown and steering reset break the cycle. Queue cap reduced from 10 to 5 for better multi-AIMeE ore sharing.
12. Ghost Ore Fix (Multiplayer) Ore mined by AIMeE stays visible on multiplayer clients. Fixed by injecting a VoxelChangeEvent directly into the SyncList — bypasses SetDensityWorldSpace entirely. Zero server-side terrain work. Client receives the event and calls MineAtPositionClient to remove the ore model. Works for all surface ore visible to players.
13. Underground Ore Fix AIMeE targets ore deep underground in tunnels and caves. The surface check only tests a single voxel above the ore — in a tunnel that point is empty, so underground ore passes. Fixed with a column scan that detects cave ceilings — if solid terrain exists above an empty gap, the ore is rejected as unreachable.
14. Stale Queue Fix AIMeE's ore queue is never cleared when picked up, turned on, or given a TargetXYZ via IC. Stale entries point to ore at old locations, waste time driving back, and block other AIMeEs from claiming that ore. Queue now resets on pickup, power-on, and TargetX/Y/Z writes.
Debug Overlay Type aimeedebug in the console or press F8 to toggle the debug overlay. Shows floating text above each AIMeE with mode, queue, vicinity, target, velocity, and motor stats. Displays [SERVER] or [REMOTE] labels on dedicated servers.
Works on both server and clients. You have to put it on the server of course and have SLP on the server. Highly recommend
Highlights
From source dataFootprint
A 598 KB download, rated a light load on a server.
Last update
Its author last shipped an update 7 mo ago.
AIMeE Bug Fixes on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Stationeers — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-03-06, released 2026-03-06, 598 KB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of AIMeE Bug Fixes.
Run AIMeE Bug Fixes on a Stationeers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorkshop
Its source category doesn’t say more about what it does, so NxLabs lists it under Other.
Compatibility
- Game
- Stationeers
- File size
- 598 KB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorFlorpyDorp, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
