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AIMeE Bug Fixes

by FlorpyDorp · for Stationeers

Made this to tide us over until the devs can get the fixes in. They are aware of the bugs and will work on them when they have time. For now this should suffice. This is a Plugin Mod. It requires…

712Downloads
7 mo agoLast updated
598 KBFile size
Steam WorkshopSource

About AIMeE Bug Fixes

From Steam Workshop

Made this to tide us over until the devs can get the fixes in. They are aware of the bugs and will work on them when they have time. For now this should suffice. This is a Plugin Mod. It requires…

Made this to tide us over until the devs can get the fixes in. They are aware of the bugs and will work on them when they have time. For now this should suffice. This is a Plugin Mod. It requires BepInEx with StationeersLaunchPad.

Fixes fourteen bugs with the AIMeE mining robot. Works on both dedicated servers and clients.

Bug Fixes 1. Mine Deadlock AIMeE stops mining after first ore because the mining cancellation token is never reset after Mine() completes.

2. Off-State Teleporting When turned off but receiving logic, AIMeE hops/teleports because TryUnstuck and PathToTarget have no power guard.

3. Tread Animation Desync On dedicated server clients, tread UV animations are frozen because WheelRpm is never set on non-authority clients. Estimated from synced velocity.

4. Roam Regression AIMeE stops exploring when no ore is in scan range because driving logic is skipped when the queue is empty. Also restores scan range from 16 to 32.

5. Pickup Launch Picking up or dragging AIMeE launches the player because wheel motor torque transfers through the drag joint. Motor and brakes zeroed while dragged.

6. MineablesInQueue Client Sync MineablesInQueue always reads 0 on multiplayer clients because the queue is a local server-only list. Uses terrain query as fallback for non-authority.

7. MineablesInVicinity Overcount Vicinity count includes ore from entire veins beyond the search area. Added per-ore bounds check matching queue logic.

8. Carry Collision Launch Carrying AIMeE and bumping terrain/objects launches the player because WheelCollider suspension forces transfer through the drag joint. WheelColliders disabled while carried.

9. Stuck Teleporting When stuck for 60 seconds, AIMeE teleports by directly writing position. Replaced with physics-based escape (backward impulse + random torque). Also adds velocity-based stuck detection to catch AIMeEs pushing against each other.

10. Distant Ore Selection AIMeEs mine far-away ore instead of closest. Queue now sorted by distance — closest ore mined first.

11. Circling Fix AIMeEs circle aimlessly due to stuck detection feedback loop. Post-reverse cooldown and steering reset break the cycle. Queue cap reduced from 10 to 5 for better multi-AIMeE ore sharing.

12. Ghost Ore Fix (Multiplayer) Ore mined by AIMeE stays visible on multiplayer clients. Fixed by injecting a VoxelChangeEvent directly into the SyncList — bypasses SetDensityWorldSpace entirely. Zero server-side terrain work. Client receives the event and calls MineAtPositionClient to remove the ore model. Works for all surface ore visible to players.

13. Underground Ore Fix AIMeE targets ore deep underground in tunnels and caves. The surface check only tests a single voxel above the ore — in a tunnel that point is empty, so underground ore passes. Fixed with a column scan that detects cave ceilings — if solid terrain exists above an empty gap, the ore is rejected as unreachable.

14. Stale Queue Fix AIMeE's ore queue is never cleared when picked up, turned on, or given a TargetXYZ via IC. Stale entries point to ore at old locations, waste time driving back, and block other AIMeEs from claiming that ore. Queue now resets on pickup, power-on, and TargetX/Y/Z writes.

Debug Overlay Type aimeedebug in the console or press F8 to toggle the debug overlay. Shows floating text above each AIMeE with mode, queue, vicinity, target, velocity, and motor stats. Displays [SERVER] or [REMOTE] labels on dedicated servers.

Works on both server and clients. You have to put it on the server of course and have SLP on the server. Highly recommend

Highlights

From source data

Footprint

A 598 KB download, rated a light load on a server.

Last update

Its author last shipped an update 7 mo ago.

AIMeE Bug Fixes on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Stationeers — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-03-06, released 2026-03-06, 598 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of AIMeE Bug Fixes.

Run AIMeE Bug Fixes on a Stationeers server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Workshop

Its source category doesn’t say more about what it does, so NxLabs lists it under Other.

Compatibility

Game
Stationeers
File size
598 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorFlorpyDorp, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

AIMeE Bug Fixes, answered

Generated from the mod’s own source data.

Is it free?

Yes. AIMeE Bug Fixes is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download AIMeE Bug Fixes from Steam Workshop and upload it to your Nxeon Stationeers server in Files.

NxLabs

Run AIMeE Bug Fixes on a Stationeers server.

Deploy in about a minute from $8.99 a month, then upload AIMeE Bug Fixes in Files.