Source-checkedTechnology & automation

OmniBridge

by seer · for Stationeers

OmniBridge - 4-Port Wireless Power & Data Router and Network Monitor OmniBridge is a premium logic and power management utility for Stationeers that introduces the 4-Port OmniBridge Router and the…

168Downloads
39d agoLast updated
Steam WorkshopSource

About OmniBridge

From Steam Workshop

OmniBridge - 4-Port Wireless Power & Data Router and Network Monitor OmniBridge is a premium logic and power management utility for Stationeers that introduces the 4-Port OmniBridge Router and the…

OmniBridge - 4-Port Wireless Power & Data Router and Network Monitor

OmniBridge is a premium logic and power management utility for Stationeers that introduces the 4-Port OmniBridge Router and the OmniBridge Wall Monitor. It allows you to wirelessly bridge separate power and data networks using virtual networks, configured through a sleek, toolless in-game popup HUD.

================================================== KEY FEATURES: ==================================================

- 4-Port OmniBridge Router: * Toolless Configuration: Open and configure all data routing and power settings directly through a sleek, in-game popup HUD on the physical device—no programming cards or external tools required. * Symmetrical Virtual Buffers: Transmit or receive power wirelessly across networks. Receivers act as power sources and transmitters act as power sinks, utilizing a centralized virtual buffer system with automatic deficit sharing. * Backup Power for Receivers: Receiver ports and device operating power support a secondary backup wireless network, seamlessly falling back to draw reserve power when the primary wireless network is depleted. * Granular Port Routing: Configure each of the 4 physical connection ports separately for data routing (Disabled, Transmitting, Receiving, Both) or power routing (with wattage limit caps). * Dynamic Port Labels: Real-time 3D in-world labels (A, B, C, D) float next to each physical port, with a "Flash Port" LED button to easily map connections. * Wireless Operating Power: Configure the router itself to draw passive operating power wirelessly, with seamless primary and backup fallback networks.

- OmniBridge Wall Monitor: * Low-Power Diagnostics: A highly efficient, low-power wall-mounted monitor (drawing only 10W) that displays live statistics for all active virtual power networks (live transmitter flow, receiver demand, backup networks, device counts, and power shortfalls). * Auto-Initializing Motherboard: Features an integrated slot-based virtual motherboard that automatically spawns when constructed, and is gracefully cleaned up when dismantled (no extra motherboard item drop). * Single-Stage Deconstruction: Simple construction and screwdriver deconstruction returns exactly 1 OmniBridge Kit, keeping inventory management clean and simple. * Recommended 3x3 Layout: Instantly adapts to the 3x3 Large Console Mod footprint (highly recommended for maximum visibility) when installed, with an elegant fallback to the vanilla 1x1 Console footprint.

- BepInEx Configurable Settings: * Base power usage, maximum transmission limits, default port limits, and printing recipe cost tiers are fully customizable.

================================================== RECOMMENDED MODS: ==================================================

- Large Console Mod (for 3x3 monitor displays): https://steamcommunity.com/sharedfiles/filedetails/?id=2888636735 (or search 'Large Console' on Steam Workshop)

================================================== INSTALLATION & SETUP: ==================================================

- Enable OmniBridge in the in-game Mod Manager menu (Workshop -> Mods). - Requires StationeersLaunchPad (SLP) / BepInEx to load custom C# logic.

================================================== VERSION HISTORY: ==================================================

- v1.1.7 (September 7, 2026): * Fixed IC10 chip batch command caching bug (`lb`/`sb` instructions) by expanding network change notifications to IC housings and non-LogicUnitBase devices. * Fixed save-load race condition where batch devices cached 0 remote devices on world startup by adding post-world-load logic cache refresh. * Fixed router ON/OFF logic cache clearing to correctly invalidate network device lists when routers change power or operating states.

- v1.1.6 (August 22, 2026): * Fixed Dedicated Server connection crash due to serialization loops on base ThingSaveData properties.

- v1.1.5 (August 2, 2026): * Fixed multiplayer synchronization and settings saving on dedicated servers.

- v1.1.4 (July 3, 2026): * Fixed logic device sorted list caching bug where logic units (like Logic Mirrors, Logic Readers, and Logic Writers) would not dynamically see newly connected or bridged devices.

- v1.1.3 (July 3, 2026): * Fixed for sanitation update: updated PlayNetworkSound call signature.

- v1.1.2 (June 24, 2026): * Fixed thread-safety issue where UI console rendering was called from background simulation ticks, preventing UnityEngine.Pool ArgumentOutOfRangeException.

- v1.1.1 (June 21, 2026): * Dynamic Recipe Comparable Fix: Updated recipe comparable dictionary logic to support newer game collection formats, fixing fabricator sync issues. * Dynamic Recipe Cost Tier Sync: Intercepted XML recipe loading to dynamically override the item kit and circuitboard costs to the user-configured cost tier on startup.

- v1.1.0 (June 21, 2026): * Blueprint Mod Compatibility: Integrated reflection-based compatibility patches for Jacksonthemaster's BlueprintMod to fully support saving and restoring custom device configurations. * Custom Serialization: Restores virtual networks, port modes, and power limits of OmniBridge Routers and Wall Monitors when placing blueprints, bypassing base class property overrides (such as ReferenceId and positioning data) to guarantee correct spawning. * Precise Grid Snapping: Grid distance matching tolerance expanded to ensure reliable lookup of world structures during blueprint copies.

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 39d ago.

OmniBridge on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Stationeers — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-09-07, released 2026-09-07

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of OmniBridge.

Run OmniBridge on a Stationeers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Technology & automation

Machines, power, logistics and automation.

Compatibility

Game
Stationeers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓Authorseer, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

OmniBridge, answered

Generated from the mod’s own source data.

Is it free?

Yes. OmniBridge is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download OmniBridge from Steam Workshop and upload it to your Nxeon Stationeers server in Files.

NxLabs

Run OmniBridge on a Stationeers server.

Deploy in about a minute from $8.99 a month, then upload OmniBridge in Files.