Source-checkedWeapons, items & crafting

Re-Volt

by Sukasa · for Stationeers

⚡ Re-Volt ⚡ Re-Volt is an electrical overhaul mod for Stationeers, which mildly overhauls how power is distributed, what happens when things go wrong, and gives you more tools to control your power!…

2.5KDownloads
8d agoLast updated
4 MBFile size
Steam WorkshopSource

About Re-Volt

From Steam Workshop

⚡ Re-Volt ⚡ Re-Volt is an electrical overhaul mod for Stationeers, which mildly overhauls how power is distributed, what happens when things go wrong, and gives you more tools to control your power!…

⚡ Re-Volt ⚡

Re-Volt is an electrical overhaul mod for Stationeers, which mildly overhauls how power is distributed, what happens when things go wrong, and gives you more tools to control your power!

WARNING:This is an SLP Plugin Mod, ensure you have it installed!

🔌 Features

NEW! Optoisolator and Data Diode: Connect data networks together while keeping power separate. The Optoisolator is a 4-network bidirectional link, and the Data Diode is a two network one-way link

Cable Tray: Why spend a ton of space keeping all those cables separate? With a Cable Tray, you can run many different cables together through a tray, taking up less space and fewer objects. Trays connect cables with matching colour and watt limits.

Load Centers! With the new Load Center structure, you can control entire sets of devices without needing a separate power network. Turn your lights, atmospherics, doors, equipment, or logic devices on and off en masse - and also supports data networking, with a secondary data port.

Electrical load is now proportionally shared among all sources on a cable network! No longer will you have to deal with one battery draining while the others are completely full! And even better, this goes the same for charging them. One battery won't hog all the power!

Wires no longer burn out instantly! Instead, wires will burn out with a random chance, based on how much you're overloading them. It never made sense that a cable which could carry 5,000 watts continuously would violently rupture in half a second when carrying 5,001 watts. And now it doesn't.

Stationary batteries are now charge- and discharge-rate limited. A single battery isn't going to take 100kW anymore, and these babies can discharge a fair bit quicker than they charge. You might need to re-design your power distribution, or use a few more batteries in parallel!

Circuit Breakers! Like fuses, with a greater degree of control over the specific trip point - and which, after tripping, can be reset without having to build a new fuse. These can also protect your wires if you get sudden surges of power...

Smart Breakers! If you wanted more information about what your breakers are doing, or need the instant trip? Smart Breakers are your solution.

Heavy Breakers! When 5kW isn't enough, the Heavy Breaker steps in. Supporting up to a 500kW trip point, the Heavy Breaker can handle any load. Plus, Heavy Breakers can form modular switchgear!

Fuses still work. As long as there is a fuse rated low enough to protect the cable, that fuse will ALWAYS blow instead of a cable. And fuses blow instantly, no time delay.

Complex/recursive electrical networks are allowed. With the revised power simulation, the limit on transformers or batteries in recursive networks has been lifted. Over-engineer your bases to your heart's delight! Also, transformers are less exploitable now - but take note, they (and APCs) also properly apply their own power requirements to the upstream!

T-Ray Scanners: The T-Ray scanner bug where some cables/etc would not display is fixed, and Cable Tray also appears on the scanner

📅 Future Plans

There's still more content on the way:

  • Bug fixes, maintenance, and possibly more components in future!

🧾 Credits

Nothing is ever born in a vacuum, and neither was this mod. HUGE thanks to a number of folks in the Stationeers Modding Discord, and of course to Rocketwerkz for just being as awesome as they are.

🆘 Need Support?

If you need support, you can reach out here or on the Stationeers Modding Discord, in the Re-Volt project post, or on the GitHub repository at https://github.com/sukasa/revolt

Highlights

From source data

Footprint

A 4 MB download, rated a light load on a server.

Last update

Its author last shipped an update 8d ago.

Re-Volt on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Stationeers — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-10-07, released 2026-10-07, 4 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 2 recorded builds of Re-Volt.

Recent builds

BuildReleasedGame versionsLoaders
2026-10-072026-10-07n/aWorkshop
2026-09-122026-09-12n/aWorkshop

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Re-Volt on a Stationeers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Stationeers
File size
4 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
  • ✓AuthorSukasa, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Re-Volt, answered

Generated from the mod’s own source data.

Is it free?

Yes. Re-Volt is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Re-Volt from Steam Workshop and upload it to your Nxeon Stationeers server in Files.

NxLabs

Run Re-Volt on a Stationeers server.

Deploy in about a minute from $8.99 a month, then upload Re-Volt in Files.