About Star Trek Warp Core
From Steam WorkshopStar Trek Warp Core ⚠️ Requires BepInEx and StationeersLaunchPad to run ⚠️ In multiplayer, the host and every player must be on the same version of the mod ⚠️ First release: please report any issues…
Star Trek Warp Core
⚠️ Requires BepInEx and StationeersLaunchPad to run ⚠️ In multiplayer, the host and every player must be on the same version of the mod ⚠️ First release: please report any issues
This is a fun, flavour mod inspired by Star Trek.
This mod adds a Warp Core to power your base: a matter and antimatter reactor regulated by a dilithium crystal. It makes megawatts, but it has to be fed, cooled and watched. Let it overheat and it breaches, and takes the room with it.
[hr][/hr]
Features
The Warp Core
- Two sizes: the Warp Core, two storeys tall, makes up to 5 MW. The Compact Warp Core fits an ordinary room and makes up to 1 MW
- To run it needs three things: deuterium (hydrogen, or volatiles) piped into its top, an antimatter pod in its dock, and a dilithium crystal behind its hatch
- Its output is set on its screen, from 1 kW to its maximum, in steps of 1 kW, 10 kW, 100 kW or 1 MW
- It burns fuel for the output you set, whether or not your base uses the power. Set it close to what you need
- A full pod runs the tall core for an hour at 5 MW, and far longer at lower output
- Logic can read its state, set its output, engage it, shut it down and dump it
Antimatter
- The Antimatter Generator fills an Antimatter Pod from hydrogen and power: 600 mol and 20 kW for 30 minutes
- A pod holding antimatter has to stay in a powered dock, in the generator or in a core. Carried about, its containment runs down in ten minutes, and its lights turn red and blink under 15 %
- A pod whose containment fails explodes. So does one that is destroyed while it holds antimatter
Dilithium
- A Dilithium Crystal is found now and then while mining ore, about one in 150
- A crystal wears as the core runs: eight hours at full output, much longer at low output
- A running core with no working crystal runs away. You have about 25 seconds to fit another, cut its fuel, or dump it
Heat, stress and the breach
- A running core makes heat, and more of it when the power it makes is not being used
- It is cooled by a loop of pipe through radiators, joined to the two pairs of ports at its back: gas below, liquid above. Liquid cools about twice as well
- The harder it works, the colder its coolant has to be kept. At low output with its power in use it needs no cooling at all
- Above 327 °C stress builds. At 70 % the core warns. At 100 % a ten second countdown begins, and only the emergency dump stops it
- DUMP stops the reaction at once. It costs the antimatter left in the pod and ruins the crystal
- A breach destroys everything within about 70 % of its blast, damages the rest, and digs a crater. The blast is up to 20 m for the tall core and 12 m for the compact, less with little antimatter aboard
EPS Conduit
- A cable for megawatts, rated 10 MW. The game's own heaviest cable burns above 500 kW
- Laid, joined and taken up exactly as the game's cables are, and pale where they are red
EPS Power Cell
- A battery that holds 3 GJ: ten minutes of a tall core at full output, and about 800 of the game's station batteries
- You set how fast it charges and how much it gives out. Set its output under your cable's rating and it steps a core's megawatts down safely for an ordinary base
- Its screen and its glowing column show the charge in ten segments, red when nearly empty to blue when full
Making it all
- Autolathe: Kit (Warp Core), Kit (Compact Warp Core), Kit (Antimatter Generator) and the empty Antimatter Pod
- Electronics Printer: EPS Conduit Coil and Kit (EPS Power Cell)
[hr][/hr]
Getting started
[olist] [*]Mine until you find a dilithium crystal [*]Build an Antimatter Generator, give it power and hydrogen, and fill a pod [*]Build a core. Pipe hydrogen to the port at its top, fit the crystal behind the hatch and stand the pod in its dock [*]Run EPS Conduit from the core to a Power Cell's input, and ordinary cable from the cell's output to your base [*]Set a low output, press ENGAGE, and build a coolant loop before you turn it up [/olist]
[hr][/hr]
Good to know
- Megawatts burn the game's own cables. Use EPS Conduit for everything between a core and a Power Cell or battery, and never join conduit straight to ordinary cable on that side
- An empty battery asks for everything it lacks at once. That is what the Power Cell's charge limit is for
- Set a Power Cell's output a little above what your base draws: the game counts machines as powered only when more is on offer than they ask for
- A liquid shut in a pipe builds pressure as it heats until the pipe bursts. The core's screen warns when its liquid coolant is close
- Dilithium drops from the hand drill, and from the Star Trek Phaser's Mine setting. Quarries, deep miners and rocket miners do not find it
- It has been played alone. Multiplayer and dedicated servers have not been tried
[hr][/hr]
Settings
Almost every figure above can be changed in the mod's config file, read on the host. The main ones:
- CoreMaxWatts and CompactCoreMaxWatts: the most each core makes
- PodEnergyMJ, PodFillMinutes, PodHydrogenMoles: what a pod holds and costs
- CrystalHours and DilithiumChance: how long a crystal lasts, and how often one is found
- CoreHeatShare and CoreWasteHeatShare: how much heat a core makes
- Explosions and Craters: whether a breach or a failed pod explodes, and whether it digs
[hr][/hr]
Goes well with
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
Star Trek Warp Core on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Stationeers — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-14, released 2026-10-14
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of Star Trek Warp Core.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-10-14 | 2026-10-14 | n/a | Workshop |
| 2026-10-12 | 2026-10-12 | n/a | Workshop |
Run Star Trek Warp Core on a Stationeers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Compatibility
- Game
- Stationeers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
- ✓Authordizzy, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
