About T.U.B.E.
From Steam Workshophttps://i.imgur.com/SdvkGlr.png This is a Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin. See: https://github.com/StationeersLaunchPad/StationeersLaunchPad…
This is a Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin. See: https://github.com/StationeersLaunchPad/StationeersLaunchPad 
Adds ItemKitTUBE, ItemKitSmallTUBE and 90 pieces of "Tubular Ultra-high-pressure Building Equipment" (airtight curved walls/windows) to Stationeers. Tubes have a higher max. pressure delta than flat walls/windows. They can also be used as scalable gas storage or high volume gas pipes. To be printed with the auto-lathe.
Work in progress. This mod is in development. More shapes will be added eventually and existing ones may change.
📌The Challenge with Curved Walls in a Grid System
Grid-Based Atmosphere Calculations: Stationeers uses a cubic grid to handle atmospheric behavior, treating walls as flat barriers that make a cell airtight. Curved Wall Issue: Visually, curved walls don't completely "fill" a grid cell face. This creates an apparent gap that might look like air or entities could pass through, even though the system treats it as sealed. Exposed Atmosphere: The inner atmosphere (inside the base) appears exposed to the outside. Misleading Openings: Configurations that allow walkable gaps might seem unintuitive if players expect total sealing. Gameplay Impact: Entities like devices or player tools may interact inappropriately through these "gaps," breaking the intended realism. The Mod's Initial Partial Solution: Colliders Purpose of Colliders: Physical colliders were added to block passage through curved wall gaps and restrict placement of objects outside those walls. Drawbacks of Colliders: They could interfere with gameplay in unexpected ways, such as: Blocking intended interactions or placements. Adding performance overhead if not optimized. The Mod's Current Direction: Cutting Corners 🥁 The mod avoids additional colliders as well as the heavy lifting of reworking grid-cell handling (a fundamental game mechanic) by embracing a simpler, more practical approach. Focus on Mod Flexibility: By not worrying about perfect immersion or airtight visual sealing, the mod prioritizes form over function . Simpler Implementation: Without addressing those issues, the mod relies on the game's core mechanics for atmosphere handling, avoiding overcomplication.
Many things still have to be worked on but round walls are here.
Suggestions and feedback are welcome.

[quote][h3]Custom cladding and legs not included.[/h3] You can get them here. MoreCladding: https://steamcommunity.com/sharedfiles/filedetails/?id=3140312559 BaseLegs: https://steamcommunity.com/sharedfiles/filedetails/?id=3140312772
When using mods it is possibly a good time to give this game a review :)
Highlights
From source dataFootprint
A 4 MB download, rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
T.U.B.E. on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Stationeers — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-07-06, released 2026-07-06, 4 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of T.U.B.E..
Run T.U.B.E. on a Stationeers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogLibraries & compatibility
Foundations and fixes other mods build on. Usually installed because something else needs it.
Compatibility
- Game
- Stationeers
- File size
- 4 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorWIKUS, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree

