About 2fort NeoCity
From Steam Workshop2fort reskin that overhauls aesthetics, balance, and overall gameplay. To turn off custom color correction, use console command mat_colorcorrection 0. To use bots, use tf_bot_add , and set difficulty…
2fort reskin that overhauls aesthetics, balance, and overall gameplay.
To turn off custom color correction, use console command mat_colorcorrection 0.
To use bots, use tf_bot_add [number], and set difficulty with tf_bot_difficulty [1 - 3] (without brackets). Engineer bots DO NOT WORK in CTF without mods, but the map/nav is designed for Engi bot nests in mind.
Best played with mat_specular 1 and mat_hdr_level 2
CHANGES: Gameplay changes from 2FORT: - Huge geometry changes - Eliminated getting "caught" on geometry and models // Smoothed all clipping - The team's intelligence that was just capped will be "disabled" for pickup during the offending team's 10 second crit effect. This may have unintended bot AI effects for that duration. - Primary spawns moved slightly closer to the action - Primary spawns have a one-way door to the courtyard now - Primary spawn doors have windows now - New item packs placed, other item packs shifted - Flaming barrels on the streets will light arrows - Dropped intel will return after 30 seconds. After being dropped again, the timer will not completely reset. - 30 minute timer added. If there's no winner by then, it is a draw.
Other major geometry changes not listed above: - Center of the map is a death pit. - The bridge is wider with more obstacles; The rooftop was removed for an unfinished flat overpass with the same width as default 2fort's map. - Ramps added to connect sewer entrances to the front door areas - Sewers are shorter now, and lack water. - A room/alcove was added to the outsides of each entrance. - A room was added to connect the sewer exit area to the "grate room". - Intel was opened up a bit. - Basement "rescue cabinet" room has been removed and replaced with a medium ammo pack.
Have fun and enjoy the easter eggs, gamers!
If you're having trouble finding the map on the list using Create Server, try putting this in console: map workshop/2001057687
Or try this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=698999117
UPDATE 4/25/20: Updated the map to allow nav mesh to work on dedicated servers downloading from the workshop.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
2fort NeoCity on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Team Fortress 2 servers. We download it from Steam Workshop, place it, and restart the server.
- Server load
- light
- Smallest plan we suggest
- Team Fortress 2 — 2 GB (2 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-07-21, released 2022-07-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of 2fort NeoCity.
Run 2fort NeoCity on a Team Fortress 2 server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCosmetics, visuals & audio
Skins, textures, shaders, models and sound — how the game looks and sounds.
Compatibility
- Game
- Team Fortress 2
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓Authorjoey ඞ, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
